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Treewide: Remove unused inclusions of <cinttypes>
Most of these became unneeded when fmt was introduced.
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@ -5,7 +5,6 @@
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#include <UICommon/GameFile.h>
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#include <android/log.h>
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#include <android/native_window_jni.h>
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#include <cinttypes>
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#include <cstdio>
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#include <cstdlib>
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#include <jni.h>
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@ -4,7 +4,6 @@
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#include "Core/ConfigManager.h"
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#include <algorithm>
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#include <cinttypes>
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#include <climits>
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#include <memory>
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#include <optional>
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@ -3,7 +3,6 @@
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#include "Core/DSP/Jit/x64/DSPJitRegCache.h"
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#include <cinttypes>
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#include <cstddef>
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#include "Common/Assert.h"
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@ -3,7 +3,6 @@
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#include "Core/HW/DVD/DVDMath.h"
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#include <cinttypes>
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#include <cmath>
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#include "Common/CommonTypes.h"
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@ -3,8 +3,6 @@
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#include "Core/HW/GCMemcard/GCIFile.h"
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#include <cinttypes>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/IOFile.h"
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@ -4,7 +4,6 @@
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cstring>
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#include <utility>
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#include <vector>
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <chrono>
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#include <cinttypes>
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#include <cstring>
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#include <memory>
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#include <mutex>
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@ -4,7 +4,6 @@
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#include "Core/IOS/ES/ES.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cstddef>
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#include <utility>
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#include <vector>
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <array>
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#include <cinttypes>
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#include <deque>
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#include <map>
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#include <memory>
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <array>
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#include <cinttypes>
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#include <cstddef>
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#include <cstring>
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#include <map>
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@ -4,7 +4,6 @@
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#include "Core/IOS/WFS/WFSSRV.h"
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#include <algorithm>
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#include <cinttypes>
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#include <string>
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#include <vector>
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <chrono>
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#include <cinttypes>
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#include <cstddef>
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#include <cstdio>
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#include <memory>
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@ -4,7 +4,6 @@
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#include "Core/PowerPC/Interpreter/Interpreter.h"
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#include <array>
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#include <cinttypes>
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#include <string>
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#include <fmt/format.h>
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@ -4,7 +4,6 @@
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#include "Core/PowerPC/Jit64/RegCache/JitRegCache.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cmath>
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#include <limits>
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#include <utility>
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@ -4,7 +4,6 @@
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#pragma once
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#include <array>
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#include <cinttypes>
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#include <cstddef>
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#include <type_traits>
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#include <variant>
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@ -3,7 +3,6 @@
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#include "Core/PowerPC/Jit64Common/TrampolineCache.h"
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#include <cinttypes>
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#include <string>
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#include "Common/CommonTypes.h"
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@ -3,7 +3,6 @@
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#include "Core/PowerPC/JitArm64/Jit.h"
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#include <cinttypes>
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#include <cstddef>
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#include <optional>
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#include <string>
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@ -4,7 +4,6 @@
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#include "Core/PowerPC/JitInterface.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <string>
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#include <unordered_set>
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <array>
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#include <cinttypes>
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#include <cstddef>
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#include <cstdio>
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#include <vector>
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@ -3,7 +3,6 @@
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#include "Core/WiiRoot.h"
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#include <cinttypes>
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#include <optional>
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#include <string>
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#include <vector>
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@ -3,7 +3,6 @@
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#include "DolphinQt/WiiUpdate.h"
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#include <cinttypes>
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#include <future>
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#include <QCloseEvent>
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <array>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <iterator>
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <array>
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#include <cinttypes>
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#include <cmath>
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#include <cstring>
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#include <memory>
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@ -4,7 +4,6 @@
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#include "VideoBackends/OGL/OGLRender.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cmath>
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#include <cstdio>
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#include <memory>
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@ -4,7 +4,6 @@
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#include "VideoCommon/VertexLoaderBase.h"
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#include <array>
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#include <cinttypes>
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#include <cstring>
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#include <memory>
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#include <string>
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@ -1,7 +1,6 @@
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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cinttypes>
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#include <functional>
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#include <vector>
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