Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing.

This commit is contained in:
Glenn Rice 2013-04-26 10:53:46 -05:00
parent 03dfe7b816
commit 1666e091ef
2 changed files with 21 additions and 21 deletions

View File

@ -25,7 +25,7 @@
// Show the current FPS
void cInterfaceGLX::UpdateFPSDisplay(const char *text)
{
XStoreName(GLWin.dpy, GLWin.win, text);
XStoreName(GLWin.evdpy, GLWin.win, text);
}
void cInterfaceGLX::SwapInterval(int Interval)
@ -136,7 +136,7 @@ bool cInterfaceGLX::MakeCurrent()
#if defined(HAVE_WX) && (HAVE_WX)
Host_GetRenderWindowSize(GLWin.x, GLWin.y,
(int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
XMoveResizeWindow(GLWin.evdpy, GLWin.win, GLWin.x, GLWin.y,
GLWin.width, GLWin.height);
#endif
return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);

View File

@ -24,9 +24,9 @@
#if USE_EGL
bool cXInterface::ServerConnect(void)
{
GLWin.evdpy = XOpenDisplay(NULL);
GLWin.dpy = XOpenDisplay(NULL);
if (!GLWin.evdpy)
if (!GLWin.dpy)
return false;
return true;
@ -39,7 +39,7 @@ bool cXInterface::Initialize(void *config)
int num_visuals;
EGLint vid;
if (!GLWin.evdpy) {
if (!GLWin.dpy) {
printf("Error: couldn't open X display\n");
return false;
}
@ -51,7 +51,7 @@ bool cXInterface::Initialize(void *config)
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
GLWin.vi = XGetVisualInfo(GLWin.evdpy, VisualIDMask, &visTemplate, &num_visuals);
GLWin.vi = XGetVisualInfo(GLWin.dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!GLWin.vi) {
printf("Error: couldn't get X visual\n");
exit(1);
@ -64,12 +64,12 @@ bool cXInterface::Initialize(void *config)
GLWin.width = _twidth;
GLWin.height = _theight;
GLWin.dpy = XOpenDisplay(NULL);
GLWin.evdpy = XOpenDisplay(NULL);
GLWin.parent = GLWin.win;
GLWin.screen = DefaultScreen(GLWin.evdpy);
GLWin.screen = DefaultScreen(GLWin.dpy);
if (GLWin.parent == 0)
GLWin.parent = RootWindow(GLWin.evdpy, GLWin.screen);
GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
@ -82,7 +82,7 @@ bool cXInterface::Initialize(void *config)
void *cXInterface::EGLGetDisplay(void)
{
return eglGetDisplay(GLWin.evdpy);
return eglGetDisplay(GLWin.dpy);
}
void *cXInterface::CreateWindow(void)
@ -90,22 +90,22 @@ void *cXInterface::CreateWindow(void)
Atom wmProtocols[1];
// Setup window attributes
GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
GLWin.attr.colormap = XCreateColormap(GLWin.evdpy,
GLWin.parent, GLWin.vi->visual, AllocNone);
GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen);
GLWin.attr.border_pixel = 0;
// Create the window
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent,
GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0,
GLWin.vi->depth, InputOutput, GLWin.vi->visual,
CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
XSync(GLWin.dpy, True);
wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1);
XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.evdpy, GLWin.win);
XSync(GLWin.evdpy, True);
GLWin.xEventThread = std::thread(&cXInterface::XEventThread, this);
// Control window size and picture scaling
@ -116,16 +116,16 @@ void *cXInterface::CreateWindow(void)
void cXInterface::DestroyWindow(void)
{
XDestroyWindow(GLWin.dpy, GLWin.win);
XDestroyWindow(GLWin.evdpy, GLWin.win);
GLWin.win = 0;
if (GLWin.xEventThread.joinable())
GLWin.xEventThread.join();
XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
}
void cXInterface::UpdateFPSDisplay(const char *text)
{
XStoreName(GLWin.dpy, GLWin.win, text);
XStoreName(GLWin.evdpy, GLWin.win, text);
}
void cXInterface::XEventThread()