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ControllerInterface: DSU polish: avoid hanging host thread, add disconnection detection, ...
-Reworked thread waits to never hang the Host thread for more than a really small time (e.g. when disabling DSU its thread now closes almost immediately) -Improve robustness when a large amount of devices are connected -Add devices disconnection detection (they'd stay there forever until manually refreshed)
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@ -18,7 +18,6 @@
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#include "Common/Flag.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/Matrix.h"
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#include "Common/Random.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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@ -157,6 +156,9 @@ constexpr auto SERVER_REREGISTER_INTERVAL = std::chrono::seconds{1};
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constexpr auto SERVER_LISTPORTS_INTERVAL = std::chrono::seconds{1};
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constexpr int TOUCH_X_AXIS_MAX = 1000;
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constexpr int TOUCH_Y_AXIS_MAX = 500;
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constexpr auto THREAD_MAX_WAIT_INTERVAL = std::chrono::milliseconds{250};
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constexpr auto SERVER_UNRESPONSIVE_INTERVAL = std::chrono::seconds{1}; // Can be 0
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constexpr u32 SERVER_ASKED_PADS = 4;
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struct Server
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{
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@ -184,12 +186,13 @@ struct Server
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std::mutex m_port_info_mutex;
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std::array<Proto::MessageType::PortInfo, Proto::PORT_COUNT> m_port_info;
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sf::UdpSocket m_socket;
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SteadyClock::time_point m_disconnect_time = SteadyClock::now();
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};
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static bool s_servers_enabled;
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static std::vector<Server> s_servers;
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static u32 s_client_uid;
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static SteadyClock::time_point s_next_listports;
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static SteadyClock::time_point s_next_listports_time;
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static std::thread s_hotplug_thread;
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static Common::Flag s_hotplug_thread_running;
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@ -206,26 +209,33 @@ static void HotplugThreadFunc()
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Common::SetCurrentThreadName("DualShockUDPClient Hotplug Thread");
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INFO_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient hotplug thread started");
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std::vector<bool> timed_out_servers(s_servers.size(), false);
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while (s_hotplug_thread_running.IsSet())
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{
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const auto now = SteadyClock::now();
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if (now >= s_next_listports)
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{
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s_next_listports = now + SERVER_LISTPORTS_INTERVAL;
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using namespace std::chrono;
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using namespace std::chrono_literals;
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for (auto& server : s_servers)
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const auto now = SteadyClock::now();
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if (now >= s_next_listports_time)
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{
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s_next_listports_time = now + SERVER_LISTPORTS_INTERVAL;
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for (size_t i = 0; i < s_servers.size(); ++i)
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{
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// Request info on the four controller ports
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auto& server = s_servers[i];
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Proto::Message<Proto::MessageType::ListPorts> msg(s_client_uid);
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auto& list_ports = msg.m_message;
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list_ports.pad_request_count = 4;
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list_ports.pad_id = {0, 1, 2, 3};
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// We ask for x possible devices. We will receive a message for every connected device.
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list_ports.pad_request_count = SERVER_ASKED_PADS;
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list_ports.pad_ids = {0, 1, 2, 3};
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msg.Finish();
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if (server.m_socket.send(&list_ports, sizeof list_ports, server.m_address, server.m_port) !=
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sf::Socket::Status::Done)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient HotplugThreadFunc send failed");
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}
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timed_out_servers[i] = true;
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}
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}
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@ -235,44 +245,80 @@ static void HotplugThreadFunc()
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selector.add(server.m_socket);
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}
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using namespace std::chrono;
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using namespace std::chrono_literals;
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const auto timeout = s_next_listports - SteadyClock::now();
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auto timeout = duration_cast<milliseconds>(s_next_listports_time - SteadyClock::now());
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// Selector's wait treats a timeout of zero as infinite timeout, which we don't want
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const auto timeout_ms = std::max(duration_cast<milliseconds>(timeout), 1ms);
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if (!selector.wait(sf::milliseconds(timeout_ms.count())))
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// Receive controller port info within a time from our request.
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// Run this even if we sent no new requests, to disconnect devices,
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// sleep (wait) the thread and catch old responses.
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do
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{
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continue;
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}
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for (auto& server : s_servers)
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{
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if (!selector.isReady(server.m_socket))
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// Selector's wait treats a timeout of zero as infinite timeout, which we don't want,
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// but we also don't want risk waiting for the whole SERVER_LISTPORTS_INTERVAL and hang
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// the thead trying to close this one in case we received no answers.
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const auto current_timeout = std::max(std::min(timeout, THREAD_MAX_WAIT_INTERVAL), 1ms);
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timeout -= current_timeout;
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// This will return at the first answer
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if (selector.wait(sf::milliseconds(current_timeout.count())))
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{
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continue;
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}
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Proto::Message<Proto::MessageType::FromServer> msg;
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std::size_t received_bytes;
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sf::IpAddress sender;
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u16 port;
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if (server.m_socket.receive(&msg, sizeof(msg), received_bytes, sender, port) !=
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sf::Socket::Status::Done)
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{
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continue;
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}
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if (auto port_info = msg.CheckAndCastTo<Proto::MessageType::PortInfo>())
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{
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const bool port_changed =
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!IsSameController(*port_info, server.m_port_info[port_info->pad_id]);
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// Now check all the servers because we don't know which one(s) sent a reply
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for (size_t i = 0; i < s_servers.size(); ++i)
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{
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std::lock_guard lock{server.m_port_info_mutex};
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server.m_port_info[port_info->pad_id] = *port_info;
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auto& server = s_servers[i];
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if (!selector.isReady(server.m_socket))
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{
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continue;
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}
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Proto::Message<Proto::MessageType::FromServer> msg;
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std::size_t received_bytes;
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sf::IpAddress sender;
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u16 port;
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if (server.m_socket.receive(&msg, sizeof(msg), received_bytes, sender, port) !=
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sf::Socket::Status::Done)
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{
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continue;
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}
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if (auto port_info = msg.CheckAndCastTo<Proto::MessageType::PortInfo>())
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{
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server.m_disconnect_time = SteadyClock::now() + SERVER_UNRESPONSIVE_INTERVAL;
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// We have receive at least one valid update, that's enough. This is needed to avoid
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// false positive when checking for disconnection in case our thread waited too long
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timed_out_servers[i] = false;
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const bool port_changed =
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!IsSameController(*port_info, server.m_port_info[port_info->pad_id]);
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if (port_changed)
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{
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server.m_port_info[port_info->pad_id] = *port_info;
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// Just remove and re-add all the devices for simplicity
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g_controller_interface.PlatformPopulateDevices([] { PopulateDevices(); });
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}
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}
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}
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if (port_changed)
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PopulateDevices();
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}
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if (!s_hotplug_thread_running.IsSet()) // Avoid hanging the thread for too long
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return;
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} while (timeout > 0ms);
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// If we have failed to receive any information from the server (or even send it),
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// disconnect all devices from it (after enough time has elapsed, to avoid false positives).
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for (size_t i = 0; i < s_servers.size(); ++i)
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{
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auto& server = s_servers[i];
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if (timed_out_servers[i] && SteadyClock::now() >= server.m_disconnect_time)
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{
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bool any_connected = false;
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for (size_t port_index = 0; port_index < server.m_port_info.size(); port_index++)
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{
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any_connected = any_connected ||
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server.m_port_info[port_index].pad_state == Proto::DsState::Connected;
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server.m_port_info[port_index] = {};
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server.m_port_info[port_index].pad_id = static_cast<u8>(port_index);
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}
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// We can't only remove devices added by this server as we wouldn't know which they are
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if (any_connected)
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g_controller_interface.PlatformPopulateDevices([] { PopulateDevices(); });
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}
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}
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}
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@ -313,7 +359,6 @@ static void Restart()
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StopHotplugThread();
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s_next_listports = std::chrono::steady_clock::time_point::min();
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for (auto& server : s_servers)
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{
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for (size_t port_index = 0; port_index < server.m_port_info.size(); port_index++)
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@ -326,6 +371,7 @@ static void Restart()
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PopulateDevices(); // Only removes devices
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s_client_uid = Common::Random::GenerateValue<u32>();
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s_next_listports_time = SteadyClock::now();
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if (s_servers_enabled && !s_servers.empty())
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StartHotplugThread();
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@ -113,7 +113,7 @@ struct ListPorts
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MessageHeader header;
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u32 message_type;
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u32 pad_request_count;
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std::array<u8, 4> pad_id;
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std::array<u8, 4> pad_ids;
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};
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struct PortInfo
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@ -178,7 +178,7 @@ struct PadDataResponse
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u8 trigger_l2;
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Touch touch1;
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Touch touch2;
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u64 timestamp_us;
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u64 accelerometer_timestamp_us;
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float accelerometer_x_g;
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float accelerometer_y_g;
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float accelerometer_z_g;
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