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Merge pull request #3002 from degasus/master
OGL: reimplement SSAA based on ARB_gpu_shader5
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commit
17ff069d4a
@ -559,6 +559,7 @@ void ProgramShaderCache::CreateHeader()
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"%s\n" // Sampler binding
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"%s\n" // storage buffer
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"%s\n" // shader5
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"%s\n" // SSAA
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"%s\n" // Geometry point size
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"%s\n" // AEP
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"%s\n" // texture buffer
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@ -595,6 +596,7 @@ void ProgramShaderCache::CreateHeader()
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, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
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, g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : ""
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, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : ""
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, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsSSAA ? "#extension GL_ARB_sample_shading : enable" : ""
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, SupportedESPointSize.c_str()
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, g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : ""
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, v < GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? "#extension GL_ARB_texture_buffer_object : enable" : ""
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@ -438,6 +438,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
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g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") && GLExtensions::Supports("GL_ARB_sample_shading");
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g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
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g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object") ||
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GLExtensions::Supports("GL_OES_texture_buffer") ||
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@ -535,28 +536,25 @@ Renderer::Renderer()
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g_ogl_config.eSupportedGLSLVersion = GLSL_130;
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g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
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g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+
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g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
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}
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else if (strstr(g_ogl_config.glsl_version, "1.40"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_140;
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g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
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g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+
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g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
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}
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else if (strstr(g_ogl_config.glsl_version, "1.50"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_150;
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g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
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}
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else if (strstr(g_ogl_config.glsl_version, "3.30"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_330;
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g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
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}
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else
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_400;
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g_Config.backend_info.bSupportsSSAA = true;
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}
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// Desktop OpenGL can't have the Android Extension Pack
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