Merge pull request #3002 from degasus/master

OGL: reimplement SSAA based on ARB_gpu_shader5
This commit is contained in:
Ryan Houdek 2015-09-12 02:14:45 -04:00
commit 17ff069d4a
2 changed files with 4 additions and 4 deletions

View File

@ -559,6 +559,7 @@ void ProgramShaderCache::CreateHeader()
"%s\n" // Sampler binding "%s\n" // Sampler binding
"%s\n" // storage buffer "%s\n" // storage buffer
"%s\n" // shader5 "%s\n" // shader5
"%s\n" // SSAA
"%s\n" // Geometry point size "%s\n" // Geometry point size
"%s\n" // AEP "%s\n" // AEP
"%s\n" // texture buffer "%s\n" // texture buffer
@ -595,6 +596,7 @@ void ProgramShaderCache::CreateHeader()
, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)" , g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
, g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : "" , g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : ""
, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : "" , v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : ""
, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsSSAA ? "#extension GL_ARB_sample_shading : enable" : ""
, SupportedESPointSize.c_str() , SupportedESPointSize.c_str()
, g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : "" , g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : ""
, v < GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? "#extension GL_ARB_texture_buffer_object : enable" : "" , v < GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? "#extension GL_ARB_texture_buffer_object : enable" : ""

View File

@ -438,6 +438,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store"); g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object"); g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5"); g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") && GLExtensions::Supports("GL_ARB_sample_shading");
g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320; g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object") || g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object") ||
GLExtensions::Supports("GL_OES_texture_buffer") || GLExtensions::Supports("GL_OES_texture_buffer") ||
@ -535,28 +536,25 @@ Renderer::Renderer()
g_ogl_config.eSupportedGLSLVersion = GLSL_130; g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+ g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+ g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
} }
else if (strstr(g_ogl_config.glsl_version, "1.40")) else if (strstr(g_ogl_config.glsl_version, "1.40"))
{ {
g_ogl_config.eSupportedGLSLVersion = GLSL_140; g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+ g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+ g_Config.backend_info.bSupportsGeometryShaders = false; // geometry shaders are only supported on glsl150+
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
} }
else if (strstr(g_ogl_config.glsl_version, "1.50")) else if (strstr(g_ogl_config.glsl_version, "1.50"))
{ {
g_ogl_config.eSupportedGLSLVersion = GLSL_150; g_ogl_config.eSupportedGLSLVersion = GLSL_150;
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
} }
else if (strstr(g_ogl_config.glsl_version, "3.30")) else if (strstr(g_ogl_config.glsl_version, "3.30"))
{ {
g_ogl_config.eSupportedGLSLVersion = GLSL_330; g_ogl_config.eSupportedGLSLVersion = GLSL_330;
g_Config.backend_info.bSupportsSSAA = false; // sample shading is only supported on glsl400+
} }
else else
{ {
g_ogl_config.eSupportedGLSLVersion = GLSL_400; g_ogl_config.eSupportedGLSLVersion = GLSL_400;
g_Config.backend_info.bSupportsSSAA = true;
} }
// Desktop OpenGL can't have the Android Extension Pack // Desktop OpenGL can't have the Android Extension Pack