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FifoPlayer: Don't set BPMEM_PRELOAD_MODE on load
Since in this case we're setting it based on the state at record start time, not when a register is loaded, UseMemory would not be called, so this could potentially wipe out texture memory that was valid.
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@ -535,6 +535,7 @@ bool FifoPlayer::ShouldLoadBP(u8 address)
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case BPMEM_PE_TOKEN_INT_ID:
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case BPMEM_TRIGGER_EFB_COPY:
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case BPMEM_LOADTLUT1:
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case BPMEM_PRELOAD_MODE:
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case BPMEM_PERF1:
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return false;
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default:
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