FifoPlayer: Don't set BPMEM_PRELOAD_MODE on load

Since in this case we're setting it based on the state at record start
time, not when a register is loaded, UseMemory would not be called, so
this could potentially wipe out texture memory that was valid.
This commit is contained in:
Stenzek 2017-01-03 17:49:45 +10:00
parent 5f3c878ba2
commit 18792b2328

View File

@ -535,6 +535,7 @@ bool FifoPlayer::ShouldLoadBP(u8 address)
case BPMEM_PE_TOKEN_INT_ID: case BPMEM_PE_TOKEN_INT_ID:
case BPMEM_TRIGGER_EFB_COPY: case BPMEM_TRIGGER_EFB_COPY:
case BPMEM_LOADTLUT1: case BPMEM_LOADTLUT1:
case BPMEM_PRELOAD_MODE:
case BPMEM_PERF1: case BPMEM_PERF1:
return false; return false;
default: default: