mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's texture in Super Mario Sunshine when EFB->Ram is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6561 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
5d16185cf9
commit
188aef2f88
@ -399,18 +399,16 @@ void drawShadedTexSubQuad(IDirect3DTexture9 *texture,
|
||||
{
|
||||
float sw = 1.0f /(float) SourceWidth;
|
||||
float sh = 1.0f /(float) SourceHeight;
|
||||
float dw = 1.0f /(float) DestWidth;
|
||||
float dh = 1.0f /(float) DestHeight;
|
||||
float u1= rSource->left * sw;
|
||||
float u2= rSource->right * sw;
|
||||
float v1= rSource->top * sh;
|
||||
float v2= rSource->bottom * sh;
|
||||
|
||||
struct Q2DVertex { float x,y,z,rhw,u,v,w,h,L,T,R,B; } coords[4] = {
|
||||
{ rDest->left - dw , rDest->top + dh, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2},
|
||||
{ rDest->left - dw , rDest->bottom + dh, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2},
|
||||
{ rDest->right - dw , rDest->top + dh, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2},
|
||||
{ rDest->right - dw , rDest->bottom + dh, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2}
|
||||
{ rDest->left - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2},
|
||||
{ rDest->left - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2},
|
||||
{ rDest->right - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2},
|
||||
{ rDest->right - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2}
|
||||
};
|
||||
dev->SetVertexShader(Vshader);
|
||||
dev->SetPixelShader(PShader);
|
||||
|
Loading…
Reference in New Issue
Block a user