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Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
Android: Replace emulation rotation crash workaround with proper fix
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commit
18ba1fd723
@ -400,6 +400,8 @@ public final class NativeLibrary
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*/
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public static native void StopEmulation();
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public static native void WaitUntilDoneBooting();
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/**
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* Returns true if emulation is running (or is paused).
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*/
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@ -235,10 +235,6 @@ public final class EmulationActivity extends AppCompatActivity
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{
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super.onCreate(savedInstanceState);
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// Find the EmulationFragment
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mEmulationFragment = (EmulationFragment) getSupportFragmentManager()
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.findFragmentById(R.id.frame_emulation_fragment);
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if (savedInstanceState == null)
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{
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// Get params we were passed
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@ -251,9 +247,7 @@ public final class EmulationActivity extends AppCompatActivity
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}
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else
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{
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// Could have recreated the activity(rotate) before creating the fragment. If the fragment
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// doesn't exist, treat this as a new start.
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activityRecreated = mEmulationFragment != null;
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activityRecreated = true;
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restoreState(savedInstanceState);
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}
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@ -311,9 +305,10 @@ public final class EmulationActivity extends AppCompatActivity
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setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
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}
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if (!(mDeviceHasTouchScreen && lockLandscape &&
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getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT) &&
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mEmulationFragment == null)
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// Find or create the EmulationFragment
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mEmulationFragment = (EmulationFragment) getSupportFragmentManager()
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.findFragmentById(R.id.frame_emulation_fragment);
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if (mEmulationFragment == null)
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{
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mEmulationFragment = EmulationFragment.newInstance(mPaths);
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getSupportFragmentManager().beginTransaction()
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@ -316,8 +316,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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state = State.PAUSED;
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Log.debug("[EmulationFragment] Pausing emulation.");
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// Release the surface before pausing, since emulation has to be running for that.
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NativeLibrary.SurfaceDestroyed();
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NativeLibrary.PauseEmulation();
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}
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else
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@ -381,19 +379,17 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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mSurface = null;
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Log.debug("[EmulationFragment] Surface destroyed.");
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if (state == State.RUNNING)
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if (state != State.STOPPED)
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{
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NativeLibrary.SurfaceDestroyed();
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state = State.PAUSED;
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}
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else if (state == State.PAUSED)
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{
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Log.warning("[EmulationFragment] Surface cleared while emulation paused.");
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}
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else
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{
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Log.warning("[EmulationFragment] Surface cleared while emulation stopped.");
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// In order to avoid dereferencing nullptr, we must not destroy the surface while booting
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// the core, so wait here if necessary. An easy (but not 100% consistent) way to reach
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// this method while the core is booting is by having landscape orientation lock enabled
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// and starting emulation while the phone is in portrait mode, leading to the activity
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// being recreated very soon after NativeLibrary.Run has been called.
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NativeLibrary.WaitUntilDoneBooting();
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}
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NativeLibrary.SurfaceDestroyed();
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}
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}
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@ -197,6 +197,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulati
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jobject obj);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv* env,
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jobject obj);
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_NativeLibrary_WaitUntilDoneBooting(JNIEnv* env, jobject obj);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv* env,
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jobject obj);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
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@ -283,6 +285,12 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
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s_update_main_frame_event.Set(); // Kick the waiting event
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_NativeLibrary_WaitUntilDoneBooting(JNIEnv* env, jobject obj)
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{
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Core::WaitUntilDoneBooting();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv* env,
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jobject obj)
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{
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@ -94,6 +94,7 @@ static bool s_is_stopping = false;
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static bool s_hardware_initialized = false;
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static bool s_is_started = false;
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static Common::Flag s_is_booting;
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static Common::Event s_done_booting;
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static std::thread s_emu_thread;
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static StateChangedCallbackFunc s_on_state_changed_callback;
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@ -236,6 +237,8 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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g_video_backend->PrepareWindow(wsi);
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// Start the emu thread
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s_done_booting.Reset();
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s_is_booting.Set();
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s_emu_thread = std::thread(EmuThread, std::move(boot), wsi);
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return true;
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}
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@ -412,11 +415,11 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
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{
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const SConfig& core_parameter = SConfig::GetInstance();
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s_is_booting.Set();
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(State::Starting);
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Common::ScopeGuard flag_guard{[] {
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s_is_booting.Clear();
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s_done_booting.Set();
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s_is_started = false;
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s_is_stopping = false;
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s_wants_determinism = false;
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@ -539,6 +542,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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// The hardware is initialized.
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s_hardware_initialized = true;
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s_is_booting.Clear();
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s_done_booting.Set();
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// Set execution state to known values (CPU/FIFO/Audio Paused)
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CPU::Break();
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@ -662,6 +666,12 @@ State GetState()
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return State::Uninitialized;
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}
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void WaitUntilDoneBooting()
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{
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if (s_is_booting.IsSet() || !s_hardware_initialized)
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s_done_booting.Wait();
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}
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static std::string GenerateScreenshotFolderPath()
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{
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const std::string& gameId = SConfig::GetInstance().GetGameID();
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@ -56,6 +56,7 @@ bool WantsDeterminism();
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// [NOT THREADSAFE] For use by Host only
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void SetState(State state);
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State GetState();
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void WaitUntilDoneBooting();
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void SaveScreenShot(bool wait_for_completion = false);
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void SaveScreenShot(std::string_view name, bool wait_for_completion = false);
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