Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash

Android: Replace emulation rotation crash workaround with proper fix
This commit is contained in:
Connor McLaughlin
2019-11-08 10:45:21 +10:00
committed by GitHub
6 changed files with 36 additions and 24 deletions

View File

@ -94,6 +94,7 @@ static bool s_is_stopping = false;
static bool s_hardware_initialized = false;
static bool s_is_started = false;
static Common::Flag s_is_booting;
static Common::Event s_done_booting;
static std::thread s_emu_thread;
static StateChangedCallbackFunc s_on_state_changed_callback;
@ -236,6 +237,8 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
g_video_backend->PrepareWindow(wsi);
// Start the emu thread
s_done_booting.Reset();
s_is_booting.Set();
s_emu_thread = std::thread(EmuThread, std::move(boot), wsi);
return true;
}
@ -412,11 +415,11 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
{
const SConfig& core_parameter = SConfig::GetInstance();
s_is_booting.Set();
if (s_on_state_changed_callback)
s_on_state_changed_callback(State::Starting);
Common::ScopeGuard flag_guard{[] {
s_is_booting.Clear();
s_done_booting.Set();
s_is_started = false;
s_is_stopping = false;
s_wants_determinism = false;
@ -539,6 +542,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
// The hardware is initialized.
s_hardware_initialized = true;
s_is_booting.Clear();
s_done_booting.Set();
// Set execution state to known values (CPU/FIFO/Audio Paused)
CPU::Break();
@ -662,6 +666,12 @@ State GetState()
return State::Uninitialized;
}
void WaitUntilDoneBooting()
{
if (s_is_booting.IsSet() || !s_hardware_initialized)
s_done_booting.Wait();
}
static std::string GenerateScreenshotFolderPath()
{
const std::string& gameId = SConfig::GetInstance().GetGameID();

View File

@ -56,6 +56,7 @@ bool WantsDeterminism();
// [NOT THREADSAFE] For use by Host only
void SetState(State state);
State GetState();
void WaitUntilDoneBooting();
void SaveScreenShot(bool wait_for_completion = false);
void SaveScreenShot(std::string_view name, bool wait_for_completion = false);