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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #11291 from JosJuice/gba-tas-input
DolphinQt: Add GBA TAS input window
This commit is contained in:
commit
19b6251a3c
@ -15,24 +15,21 @@ static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_L
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static const u16 button_bitmasks[] = {PAD_BUTTON_B, PAD_BUTTON_A, PAD_TRIGGER_L,
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PAD_TRIGGER_R, PAD_TRIGGER_Z, PAD_BUTTON_START};
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static const char* const named_buttons[] = {"B", "A", "L", "R", _trans("SELECT"), _trans("START")};
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GBAPad::GBAPad(const unsigned int index) : m_reset_pending(false), m_index(index)
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{
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// Buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (const char* named_button : named_buttons)
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
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for (const char* named_button : {B_BUTTON, A_BUTTON, L_BUTTON, R_BUTTON})
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{
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const ControllerEmu::Translatability translate =
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(named_button == std::string(_trans("SELECT")) ||
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named_button == std::string(_trans("START"))) ?
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ControllerEmu::Translate :
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ControllerEmu::DoNotTranslate;
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m_buttons->AddInput(translate, named_button);
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
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}
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for (const char* named_button : {SELECT_BUTTON, START_BUTTON})
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{
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m_buttons->AddInput(ControllerEmu::Translate, named_button);
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}
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// DPad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
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{
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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@ -63,10 +60,10 @@ GCPadStatus GBAPad::GetInput()
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GCPadStatus pad = {};
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// Buttons
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m_buttons->GetState(&pad.button, button_bitmasks);
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m_buttons->GetState(&pad.button, button_bitmasks, m_input_override_function);
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// DPad
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m_dpad->GetState(&pad.button, dpad_bitmasks);
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m_dpad->GetState(&pad.button, dpad_bitmasks, m_input_override_function);
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// Use X button as a reset signal
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if (m_reset_pending)
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@ -3,6 +3,8 @@
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#pragma once
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#include "Common/Common.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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struct GCPadStatus;
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@ -31,6 +33,16 @@ public:
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void LoadDefaults(const ControllerInterface& ciface) override;
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static constexpr const char* BUTTONS_GROUP = _trans("Buttons");
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static constexpr const char* DPAD_GROUP = _trans("D-Pad");
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static constexpr const char* B_BUTTON = "B";
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static constexpr const char* A_BUTTON = "A";
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static constexpr const char* L_BUTTON = "L";
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static constexpr const char* R_BUTTON = "R";
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static constexpr const char* SELECT_BUTTON = _trans("SELECT");
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static constexpr const char* START_BUTTON = _trans("START");
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private:
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ControllerEmu::Buttons* m_buttons;
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ControllerEmu::Buttons* m_dpad;
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@ -327,6 +327,8 @@ add_executable(dolphin-emu
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Settings/WiiPane.h
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TAS/GCTASInputWindow.cpp
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TAS/GCTASInputWindow.h
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TAS/GBATASInputWindow.cpp
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TAS/GBATASInputWindow.h
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TAS/IRWidget.cpp
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TAS/IRWidget.h
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TAS/StickWidget.cpp
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@ -201,6 +201,7 @@
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<ClCompile Include="Settings\USBDeviceAddToWhitelistDialog.cpp" />
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<ClCompile Include="Settings\WiiPane.cpp" />
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<ClCompile Include="TAS\GCTASInputWindow.cpp" />
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<ClCompile Include="TAS\GBATASInputWindow.cpp" />
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<ClCompile Include="TAS\IRWidget.cpp" />
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<ClCompile Include="TAS\StickWidget.cpp" />
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<ClCompile Include="TAS\TASCheckBox.cpp" />
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@ -379,6 +380,7 @@
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<QtMoc Include="Settings\USBDeviceAddToWhitelistDialog.h" />
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<QtMoc Include="Settings\WiiPane.h" />
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<QtMoc Include="TAS\GCTASInputWindow.h" />
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<QtMoc Include="TAS\GBATASInputWindow.h" />
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<QtMoc Include="TAS\IRWidget.h" />
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<QtMoc Include="TAS\StickWidget.h" />
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<QtMoc Include="TAS\TASCheckBox.h" />
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@ -109,6 +109,7 @@
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#include "DolphinQt/RiivolutionBootWidget.h"
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#include "DolphinQt/SearchBar.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/TAS/GBATASInputWindow.h"
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#include "DolphinQt/TAS/GCTASInputWindow.h"
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#include "DolphinQt/TAS/WiiTASInputWindow.h"
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#include "DolphinQt/ToolBar.h"
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@ -303,6 +304,7 @@ MainWindow::~MainWindow()
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for (int i = 0; i < 4; i++)
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{
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delete m_gc_tas_input_windows[i];
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delete m_gba_tas_input_windows[i];
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delete m_wii_tas_input_windows[i];
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}
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@ -402,6 +404,7 @@ void MainWindow::CreateComponents()
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for (int i = 0; i < 4; i++)
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{
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m_gc_tas_input_windows[i] = new GCTASInputWindow(nullptr, i);
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m_gba_tas_input_windows[i] = new GBATASInputWindow(nullptr, i);
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m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i);
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}
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@ -1787,8 +1790,14 @@ void MainWindow::ShowTASInput()
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for (int i = 0; i < num_gc_controllers; i++)
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{
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const auto si_device = Config::Get(Config::GetInfoForSIDevice(i));
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if (si_device != SerialInterface::SIDEVICE_NONE &&
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si_device != SerialInterface::SIDEVICE_GC_GBA)
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if (si_device == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
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{
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m_gba_tas_input_windows[i]->show();
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m_gba_tas_input_windows[i]->raise();
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m_gba_tas_input_windows[i]->activateWindow();
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}
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else if (si_device != SerialInterface::SIDEVICE_NONE &&
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si_device != SerialInterface::SIDEVICE_GC_GBA)
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{
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m_gc_tas_input_windows[i]->show();
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m_gc_tas_input_windows[i]->raise();
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@ -26,6 +26,7 @@ class DragEnterEvent;
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class FIFOPlayerWindow;
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class FreeLookWindow;
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class GameList;
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class GBATASInputWindow;
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class GCTASInputWindow;
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class GraphicsWindow;
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class HotkeyScheduler;
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@ -228,6 +229,7 @@ private:
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NetPlaySetupDialog* m_netplay_setup_dialog;
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static constexpr int num_gc_controllers = 4;
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std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
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std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
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static constexpr int num_wii_controllers = 4;
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std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
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86
Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp
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86
Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp
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@ -0,0 +1,86 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/TAS/GBATASInputWindow.h"
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QSpacerItem>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Common/CommonTypes.h"
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#include "Core/HW/GBAPad.h"
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#include "Core/HW/GBAPadEmu.h"
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#include "DolphinQt/TAS/TASCheckBox.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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GBATASInputWindow::GBATASInputWindow(QWidget* parent, int controller_id)
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: TASInputWindow(parent), m_controller_id(controller_id)
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{
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setWindowTitle(tr("GBA TAS Input %1").arg(controller_id + 1));
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m_b_button =
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CreateButton(QStringLiteral("&B"), GBAPad::BUTTONS_GROUP, GBAPad::B_BUTTON, &m_overrider);
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m_a_button =
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CreateButton(QStringLiteral("&A"), GBAPad::BUTTONS_GROUP, GBAPad::A_BUTTON, &m_overrider);
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m_l_button =
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CreateButton(QStringLiteral("&L"), GBAPad::BUTTONS_GROUP, GBAPad::L_BUTTON, &m_overrider);
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m_r_button =
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CreateButton(QStringLiteral("&R"), GBAPad::BUTTONS_GROUP, GBAPad::R_BUTTON, &m_overrider);
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m_select_button = CreateButton(QStringLiteral("SELE&CT"), GBAPad::BUTTONS_GROUP,
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GBAPad::SELECT_BUTTON, &m_overrider);
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m_start_button = m_start_button = CreateButton(QStringLiteral("&START"), GBAPad::BUTTONS_GROUP,
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GBAPad::START_BUTTON, &m_overrider);
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m_left_button =
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CreateButton(QStringLiteral("L&eft"), GBAPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider);
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m_up_button = CreateButton(QStringLiteral("&Up"), GBAPad::DPAD_GROUP, DIRECTION_UP, &m_overrider);
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m_down_button =
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CreateButton(QStringLiteral("&Down"), GBAPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider);
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m_right_button =
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CreateButton(QStringLiteral("R&ight"), GBAPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider);
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auto* buttons_layout = new QGridLayout;
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buttons_layout->addWidget(m_left_button, 0, 0);
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buttons_layout->addWidget(m_up_button, 0, 1);
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buttons_layout->addWidget(m_down_button, 0, 2);
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buttons_layout->addWidget(m_right_button, 0, 3);
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buttons_layout->addWidget(m_l_button, 1, 0);
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buttons_layout->addWidget(m_r_button, 1, 1);
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buttons_layout->addWidget(m_b_button, 1, 2);
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buttons_layout->addWidget(m_a_button, 1, 3);
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buttons_layout->addWidget(m_select_button, 2, 0, 1, 2);
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buttons_layout->addWidget(m_start_button, 2, 2, 1, 2);
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buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 4);
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QGroupBox* buttons_box = new QGroupBox(tr("Buttons"));
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buttons_box->setLayout(buttons_layout);
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auto* layout = new QVBoxLayout;
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layout->addWidget(buttons_box);
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setLayout(layout);
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}
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void GBATASInputWindow::hideEvent(QHideEvent* event)
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{
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Pad::GetGBAConfig()->GetController(m_controller_id)->ClearInputOverrideFunction();
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}
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void GBATASInputWindow::showEvent(QShowEvent* event)
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{
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Pad::GetGBAConfig()
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->GetController(m_controller_id)
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->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction());
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}
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39
Source/Core/DolphinQt/TAS/GBATASInputWindow.h
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39
Source/Core/DolphinQt/TAS/GBATASInputWindow.h
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@ -0,0 +1,39 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "DolphinQt/TAS/TASInputWindow.h"
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class QGroupBox;
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class QHideEvent;
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class QShowEvent;
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class QSpinBox;
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class TASCheckBox;
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class GBATASInputWindow final : public TASInputWindow
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{
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Q_OBJECT
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public:
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explicit GBATASInputWindow(QWidget* parent, int controller_id);
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void hideEvent(QHideEvent* event) override;
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void showEvent(QShowEvent* event) override;
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private:
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int m_controller_id;
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InputOverrider m_overrider;
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TASCheckBox* m_b_button;
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TASCheckBox* m_a_button;
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TASCheckBox* m_l_button;
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TASCheckBox* m_r_button;
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TASCheckBox* m_select_button;
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TASCheckBox* m_start_button;
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TASCheckBox* m_left_button;
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TASCheckBox* m_up_button;
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TASCheckBox* m_down_button;
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TASCheckBox* m_right_button;
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};
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