Sps fixed in all the games tested, code cleanup and reordering

implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-10-06 14:24:10 +00:00
parent 58df543e6a
commit 19b8e6bc08
8 changed files with 268 additions and 354 deletions

View File

@ -28,7 +28,7 @@ namespace VertexManager
bool Init();
void Shutdown();
void AddIndices(int _primitive, int _numVertices);
void AddIndices(int primitive, int numVertices);
void ResetBuffer();
};