ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.

This commit is contained in:
Jordan Woyak 2024-10-30 17:41:09 -05:00
parent adafe1f347
commit 19c3b88e5a

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@ -441,6 +441,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
// We want buttons to come in as positions, not labels
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.
SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0");
m_hotplug_thread = std::thread([this] {
Common::ScopeGuard quit_guard([] {