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Merge pull request #11505 from Pokechu22/revert-dsp-code-alignment
Revert "DSPLLE: Add assertion for bad DMA alignment"
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commit
19d16b136a
@ -5,7 +5,6 @@
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#include <string>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Hash.h"
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#include "Common/Logging/Log.h"
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@ -41,11 +40,6 @@ void WriteHostMemory(u8 value, u32 addr)
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void DMAToDSP(u16* dst, u32 addr, u32 size)
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{
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// Hardware testing indicates that a misaligned DMA address does not work properly (it's unclear
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// exactly what goes wrong currently). A size that's not a multiple of 32 is allowed, though
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// (and occurs with modern libogc homebrew uCode, including the oggpalyer (asnd uCode) and
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// modplay (aesnd uCode) examples). It's untested whether extra bytes are copied in that case.
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ASSERT_MSG(DSPLLE, (addr & 0x1f) == 0, "DSP DMA addr must be 32-byte aligned (was {:08x})", addr);
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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memory.CopyFromEmuSwapped(dst, addr, size);
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@ -53,8 +47,6 @@ void DMAToDSP(u16* dst, u32 addr, u32 size)
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void DMAFromDSP(const u16* src, u32 addr, u32 size)
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{
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// See comment in DMAToDSP
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ASSERT_MSG(DSPLLE, (addr & 0x1f) == 0, "DSP DMA addr must be 32-byte aligned (was {:08x})", addr);
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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memory.CopyToEmuSwapped(addr, src, size);
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