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Added support for playing PCM16 sounds, looping or non-looping.
It is a bit hacky and may have problems, but now SMG has music. I'll try to do AFC / ADPCM for next commit. PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :( if you want I can help you with reintegrating what was lost. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -65,13 +65,13 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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case 0x56d36052: // Mario Sunshine
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case 0x2fcdf1ec: // Mario Kart, zelda 4 swords
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INFO_LOG(CONSOLE, "Zelda ucode chosen\n");
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return new CUCode_Zelda(_rMailHandler);
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return new CUCode_Zelda(_rMailHandler, _CRC);
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// WII CRCs
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case 0x6c3f6f94: // zelda - PAL
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case 0xd643001f: // mario galaxy - PAL
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INFO_LOG(CONSOLE, "Zelda Wii ucode chosen\n");
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return new CUCode_Zelda(_rMailHandler);
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return new CUCode_Zelda(_rMailHandler, _CRC);
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case 0x5ef56da3: // AX demo
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case 0x347112ba: // raving rabbits
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