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copy common sdl code to the input manager,
next removing it from njoy* git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1987 8ced0084-cf51-0410-be5f-012b33b47a6e
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8a87001778
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@ -1,6 +1,22 @@
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#include "InputManager.h"
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bool InputManager::Init() {
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if (! SDLInit())
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return false;
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ScanDevices();
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return true;
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}
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bool InputManager::Shutdown() {
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SDLShutdown();
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sdlInit = false;
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return true;
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}
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bool InputManager::SDLInit() {
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#ifdef HAVE_SDL
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// Move also joystick opening code here.
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if (! sdlInit) {
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@ -12,16 +28,67 @@ bool InputManager::Init() {
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sdlInit = true;
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}
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}
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return sdlInit;
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#endif
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return true;
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}
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bool InputManager::Shutdown() {
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#ifdef HAVE_SDL
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void InputManager::SDLShutdown() {
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for(int i = 0; i < numjoy; i++ ) {
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if (SDL_JoystickOpened(m_joyinfo[i].ID))
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SDL_JoystickClose(m_joyinfo[i].joy);
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}
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SDL_Quit();
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sdlInit = false;
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}
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int InputManager::ScanDevices() {
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int res = SDLScanDevices();
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return res;
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}
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int InputManager::SDLScanDevices() {
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#if defined HAVE_SDL && HAVE_SDL
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numjoy = SDL_NumJoysticks();
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if(numjoy == 0) {
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PanicAlert("No Joystick detected!\n");
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return 0;
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}
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if(m_joyinfo)
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delete [] m_joyinfo;
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m_joyinfo = new ControllerInfo[numjoy];
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#ifdef _DEBUG
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fprintf(pFile, "Scanning for devices\n");
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fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
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#endif
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return true;
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for(int i = 0; i < numjoy; i++ ) {
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m_joyinfo[i].joy = SDL_JoystickOpen(i);
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m_joyinfo[i].ID = i;
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m_joyinfo[i].NumAxes = SDL_JoystickNumAxes(m_joyinfo[i].joy);
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m_joyinfo[i].NumButtons = SDL_JoystickNumButtons(m_joyinfo[i].joy);
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m_joyinfo[i].NumBalls = SDL_JoystickNumBalls(m_joyinfo[i].joy);
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m_joyinfo[i].NumHats = SDL_JoystickNumHats(m_joyinfo[i].joy);
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m_joyinfo[i].Name = SDL_JoystickName(i);
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printf("ID: %d\n", i);
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printf("Name: %s\n", m_joyinfo[i].Name);
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printf("Buttons: %d\n", m_joyinfo[i].NumButtons);
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printf("Axises: %d\n", m_joyinfo[i].NumAxes);
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printf("Hats: %d\n", m_joyinfo[i].NumHats);
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printf("Balls: %d\n\n", m_joyinfo[i].NumBalls);
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// Close if opened
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if(SDL_JoystickOpened(i))
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SDL_JoystickClose(m_joyinfo[i].joy);
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}
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return numjoy;
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#else
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return 0;
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#endif
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}
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@ -4,6 +4,17 @@
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#if defined HAVE_SDL && HAVE_SDL
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#include <SDL.h>
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struct ControllerInfo { // CONNECTED WINDOWS DEVICES INFO
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int NumAxes; // Amount of Axes
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int NumButtons; // Amount of Buttons
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int NumBalls; // Amount of Balls
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int NumHats; // Amount of Hats (POV)
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const char *Name; // Joypad/stickname
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int ID; // SDL joystick device ID
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SDL_Joystick *joy; // SDL joystick device
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};
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#endif
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class InputManager {
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@ -13,9 +24,20 @@ public:
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bool Shutdown();
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InputManager(): sdlInit(false) {}
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~InputManager() {}
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~InputManager() {
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if(m_joyinfo)
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delete [] m_joyinfo;
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}
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private:
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bool sdlInit;
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int ScanDevices();
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// sdl specific
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bool SDLInit();
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void SDLShutdown();
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int SDLScanDevices();
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ControllerInfo *m_joyinfo;
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int numjoy;
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};
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#endif
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@ -36,8 +36,9 @@ CPluginManager::CPluginManager() :
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m_PluginGlobals->eventHandler = EventHandler::GetInstance();
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m_PluginGlobals->config = (void *)&SConfig::GetInstance();
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m_PluginGlobals->messageLogger = NULL;
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m_InputManager = new InputManager();
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m_InputManager = new InputManager();
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m_PluginGlobals->inputManager = m_InputManager;
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}
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@ -82,6 +82,7 @@ typedef struct
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void *eventHandler;
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void *config;
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void *messageLogger;
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void *inputManager;
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} PLUGIN_GLOBALS;
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///////////////////////////////
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