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Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
Vulkan: Don't set a negative offset in scissor rect
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commit
1b1662773e
@ -561,6 +561,19 @@ void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
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{
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VkRect2D scissor = {{rc.left, rc.top},
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{static_cast<u32>(rc.GetWidth()), static_cast<u32>(rc.GetHeight())}};
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// See Vulkan spec for vkCmdSetScissor:
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// The x and y members of offset must be greater than or equal to 0.
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if (scissor.offset.x < 0)
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{
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scissor.extent.width -= -scissor.offset.x;
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scissor.offset.x = 0;
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}
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if (scissor.offset.y < 0)
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{
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scissor.extent.height -= -scissor.offset.y;
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scissor.offset.y = 0;
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}
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StateTracker::GetInstance()->SetScissor(scissor);
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}
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@ -223,10 +223,7 @@ AbstractTexture* FramebufferManager::ResolveEFBColorTexture(const MathUtil::Rect
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{
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// Return the normal EFB texture if multisampling is off.
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if (!IsEFBMultisampled())
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{
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m_efb_color_texture->FinishedRendering();
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return m_efb_color_texture.get();
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}
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// It's not valid to resolve an out-of-range rectangle.
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MathUtil::Rectangle<int> clamped_region = region;
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@ -246,10 +243,7 @@ AbstractTexture* FramebufferManager::ResolveEFBColorTexture(const MathUtil::Rect
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AbstractTexture* FramebufferManager::ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region)
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{
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if (!IsEFBMultisampled())
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{
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m_efb_depth_texture->FinishedRendering();
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return m_efb_depth_texture.get();
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}
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// It's not valid to resolve an out-of-range rectangle.
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MathUtil::Rectangle<int> clamped_region = region;
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@ -566,6 +560,7 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
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// Downsample from internal resolution to 1x.
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// TODO: This won't produce correct results at IRs above 2x. More samples are required.
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// This is the same issue as with EFB copies.
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src_texture->FinishedRendering();
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g_renderer->BeginUtilityDrawing();
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const float rcp_src_width = 1.0f / m_efb_framebuffer->GetWidth();
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@ -2185,6 +2185,7 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
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is_depth_copy ? g_framebuffer_manager->ResolveEFBDepthTexture(framebuffer_rect) :
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g_framebuffer_manager->ResolveEFBColorTexture(framebuffer_rect);
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src_texture->FinishedRendering();
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g_renderer->BeginUtilityDrawing();
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// Fill uniform buffer.
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@ -2252,6 +2253,7 @@ void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams&
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params.depth ? g_framebuffer_manager->ResolveEFBDepthTexture(framebuffer_rect) :
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g_framebuffer_manager->ResolveEFBColorTexture(framebuffer_rect);
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src_texture->FinishedRendering();
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g_renderer->BeginUtilityDrawing();
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// Fill uniform buffer.
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