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Core/GeckoCode: Remove global system accessor
We can use the CPUThreadGuard instance to retrieve the system instance instead.
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@ -17,6 +17,7 @@
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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@ -206,10 +207,8 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
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// Turn on codes
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PowerPC::MMU::HostWrite_U8(guard, 1, INSTALLER_BASE_ADDRESS + 7);
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auto& system = Core::System::GetInstance();
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auto& ppc_state = system.GetPPCState();
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// Invalidate the icache and any asm codes
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auto& ppc_state = guard.GetSystem().GetPPCState();
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for (unsigned int j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
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{
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ppc_state.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
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@ -258,8 +257,7 @@ void RunCodeHandler(const Core::CPUThreadGuard& guard)
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}
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}
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auto& system = Core::System::GetInstance();
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auto& ppc_state = system.GetPPCState();
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auto& ppc_state = guard.GetSystem().GetPPCState();
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// We always do this to avoid problems with the stack since we're branching in random locations.
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// Even with function call return hooks (PC == LR), hand coded assembler won't necessarily
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