Core/GeckoCode: Remove global system accessor

We can use the CPUThreadGuard instance to retrieve the system instance instead.
This commit is contained in:
Lioncache 2023-12-18 16:34:10 -05:00
parent 0cab6583a9
commit 1ceaa8c52a

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@ -17,6 +17,7 @@
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
@ -206,10 +207,8 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
// Turn on codes
PowerPC::MMU::HostWrite_U8(guard, 1, INSTALLER_BASE_ADDRESS + 7);
auto& system = Core::System::GetInstance();
auto& ppc_state = system.GetPPCState();
// Invalidate the icache and any asm codes
auto& ppc_state = guard.GetSystem().GetPPCState();
for (unsigned int j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
{
ppc_state.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
@ -258,8 +257,7 @@ void RunCodeHandler(const Core::CPUThreadGuard& guard)
}
}
auto& system = Core::System::GetInstance();
auto& ppc_state = system.GetPPCState();
auto& ppc_state = guard.GetSystem().GetPPCState();
// We always do this to avoid problems with the stack since we're branching in random locations.
// Even with function call return hooks (PC == LR), hand coded assembler won't necessarily