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Fix GC software crashing at boot if no disc is inserted
Same fix as 0b44d7c
, plus a way to skip loading the apploader
just like EmulatedBS2_Wii has been able to do for a long time.
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@ -56,7 +56,10 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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// Write necessary values
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// Here we write values to memory that the apploader does not take care of. Game info goes
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// to 0x80000000 according to YAGCD 4.2.
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DVDInterface::DVDRead(/*offset*/0x00000000, /*address*/0x00000000, 0x20, false); // write disc info
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// It's possible to boot DOL and ELF files without a disc inserted
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if (DVDInterface::VolumeIsValid())
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DVDInterface::DVDRead(/*offset*/0x00000000, /*address*/0x00000000, 0x20, false); // write disc info
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PowerPC::HostWrite_U32(0x0D15EA5E, 0x80000020); // Booted from bootrom. 0xE5207C22 = booted from jtag
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PowerPC::HostWrite_U32(Memory::REALRAM_SIZE, 0x80000028); // Physical Memory Size (24MB on retail)
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@ -81,6 +84,9 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
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if (!DVDInterface::VolumeIsValid())
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return false;
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// Load Apploader to Memory - The apploader is hardcoded to begin at 0x2440 on the disc,
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// but the size can differ between discs. Compare with YAGCD chap 13.
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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