mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
PixelShaderGen: Clamp zCoord to the depth range.
This commit is contained in:
parent
d04af15ad4
commit
1d745d632a
@ -570,6 +570,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
||||
// the screen space depth value = far z + (clip z / clip w) * z range
|
||||
out.Write("\tint zCoord = " I_ZBIAS"[1].x + int((clipPos.z / clipPos.w) * float(" I_ZBIAS"[1].y));\n");
|
||||
}
|
||||
out.Write("\tzCoord = clamp(zCoord, " I_ZBIAS"[1].x - " I_ZBIAS"[1].y, " I_ZBIAS"[1].x);\n");
|
||||
|
||||
// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
|
||||
const bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
|
||||
|
Loading…
Reference in New Issue
Block a user