Merge pull request #2129 from Sonicadvance1/shuffle_user_dir

Move user directory detection location to UICommon.
This commit is contained in:
skidau 2015-02-27 14:07:06 +11:00
commit 1dcd0ad879
8 changed files with 99 additions and 68 deletions

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@ -169,6 +169,12 @@ public final class NativeLibrary
*/
public static native void CreateUserFolders();
/**
* Sets the current working user directory
* If not set, it auto-detects a location
*/
public static native void SetUserDirectory(String directory);
/**
* Begins emulation.
*

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@ -21,7 +21,6 @@
#include <direct.h> // getcwd
#include <io.h>
#include <shellapi.h>
#include <shlobj.h> // for SHGetFolderPath
#include <windows.h>
#else
#include <dirent.h>
@ -743,66 +742,6 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
// Set up all paths and files on the first run
if (paths[D_USER_IDX].empty())
{
#ifdef _WIN32
// Detect where the User directory is. There are five different cases (on top of the
// command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
HKEY hkey;
DWORD local = 0;
TCHAR configPath[MAX_PATH] = {0};
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
local = 0;
size = MAX_PATH;
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
configPath[0] = 0;
RegCloseKey(hkey);
}
local = local || File::Exists(GetExeDirectory() + DIR_SEP "portable.txt");
// Get Program Files path in case we need it.
TCHAR my_documents[MAX_PATH];
bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
if (local) // Case 1-2
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath[0]) // Case 3
paths[D_USER_IDX] = TStrToUTF8(configPath);
else if (my_documents_found) // Case 4
paths[D_USER_IDX] = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 5
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
paths[D_USER_IDX] = ReplaceAll(paths[D_USER_IDX], "\\", DIR_SEP);
// Make sure it ends in DIR_SEP.
if (*paths[D_USER_IDX].rbegin() != DIR_SEP_CHR)
paths[D_USER_IDX] += DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
paths[D_USER_IDX] = std::string(getenv("HOME") ?
getenv("HOME") : getenv("PWD") ?
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
@ -869,6 +808,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_LOAD_IDX] = paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
paths[D_HIRESTEXTURES_IDX] = paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;

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@ -42,6 +42,7 @@ int main(int argc, char* argv[])
app.setAttribute(Qt::AA_UseHighDpiPixmaps);
// TODO: Add command line options
UICommon::SetUserDirectory(""); // Auto-detect user folder
UICommon::CreateDirectories();
UICommon::Init();

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@ -229,12 +229,7 @@ bool DolphinApp::OnInit()
selectAudioEmulation = parser.Found("audio_emulation", &audioEmulationName);
selectPerfDir = parser.Found("perf_dir", &perfDir);
playMovie = parser.Found("movie", &movieFile);
if (parser.Found("user", &userPath))
{
File::CreateFullPath(WxStrToStr(userPath) + DIR_SEP);
File::GetUserPath(D_USER_IDX, userPath.ToStdString() + DIR_SEP);
}
parser.Found("user", &userPath);
#endif // wxUSE_CMDLINE_PARSER
// Register message box and translation handlers
@ -249,6 +244,7 @@ bool DolphinApp::OnInit()
wxHandleFatalExceptions(true);
#endif
UICommon::SetUserDirectory(userPath.ToStdString());
UICommon::CreateDirectories();
UICommon::Init();
@ -421,7 +417,6 @@ void DolphinApp::OnFatalException()
WiimoteReal::Shutdown();
}
// ------------
// Talk to GUI

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@ -49,6 +49,7 @@
ANativeWindow* surf;
std::string g_filename;
std::string g_set_userpath = "";
#define DOLPHIN_TAG "Dolphinemu"
@ -231,6 +232,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFolders(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
@ -361,6 +363,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFo
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory)
{
std::string directory = GetJString(env, jDirectory);
g_set_userpath = directory;
UICommon::SetUserDirectory(directory);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf)
{
surf = ANativeWindow_fromSurface(env, _surf);
@ -371,6 +380,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
RegisterMsgAlertHandler(&MsgAlert);
UICommon::SetUserDirectory(g_set_userpath);
UICommon::Init();
// No use running the loop when booting fails

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@ -324,6 +324,7 @@ int main(int argc, char* argv[])
return 1;
}
UICommon::SetUserDirectory(""); // Auto-detect user folder
UICommon::Init();
platform->Init();

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@ -2,6 +2,10 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#endif
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/LogManager.h"
@ -70,4 +74,77 @@ void CreateDirectories()
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
}
void SetUserDirectory(const std::string& custom_path)
{
if (custom_path.size() != 0)
{
File::CreateFullPath(custom_path + DIR_SEP);
File::GetUserPath(D_USER_IDX, custom_path + DIR_SEP);
return;
}
std::string user_path = "";
#ifdef _WIN32
// Detect where the User directory is. There are five different cases (on top of the
// command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
HKEY hkey;
DWORD local = 0;
TCHAR configPath[MAX_PATH] = {0};
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
local = 0;
size = MAX_PATH;
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
configPath[0] = 0;
RegCloseKey(hkey);
}
local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Get Program Files path in case we need it.
TCHAR my_documents[MAX_PATH];
bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
if (local) // Case 1-2
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath[0]) // Case 3
user_path = TStrToUTF8(configPath);
else if (my_documents_found) // Case 4
user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 5
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
user_path = ReplaceAll(user_path, "\\", DIR_SEP);
// Make sure it ends in DIR_SEP.
if (*user_path.rbegin() != DIR_SEP_CHR)
user_path += DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
user_path = std::string(getenv("HOME") ?
getenv("HOME") : getenv("PWD") ?
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
File::GetUserPath(D_USER_IDX, user_path);
}
} // namespace UICommon

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@ -11,5 +11,6 @@ void Init();
void Shutdown();
void CreateDirectories();
void SetUserDirectory(const std::string& custom_path);
} // namespace UICommon