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Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
Move user directory detection location to UICommon.
This commit is contained in:
@ -21,7 +21,6 @@
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#include <direct.h> // getcwd
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#include <io.h>
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#include <shellapi.h>
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#include <shlobj.h> // for SHGetFolderPath
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#include <windows.h>
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#else
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#include <dirent.h>
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@ -743,66 +742,6 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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// Set up all paths and files on the first run
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if (paths[D_USER_IDX].empty())
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{
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#ifdef _WIN32
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// Detect where the User directory is. There are five different cases (on top of the
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// command line flag, which overrides all this):
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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// -> Use GetExeDirectory()\User
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// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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// -> Use this as the user directory path
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// 4. My Documents exists
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// -> Use My Documents\Dolphin Emulator as the User directory path
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// 5. Default
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// -> Use GetExeDirectory()\User
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// Check our registry keys
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HKEY hkey;
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DWORD local = 0;
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TCHAR configPath[MAX_PATH] = {0};
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if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
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{
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DWORD size = 4;
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if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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local = 0;
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size = MAX_PATH;
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if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
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configPath[0] = 0;
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RegCloseKey(hkey);
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}
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local = local || File::Exists(GetExeDirectory() + DIR_SEP "portable.txt");
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// Get Program Files path in case we need it.
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TCHAR my_documents[MAX_PATH];
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bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
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if (local) // Case 1-2
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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else if (configPath[0]) // Case 3
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paths[D_USER_IDX] = TStrToUTF8(configPath);
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else if (my_documents_found) // Case 4
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paths[D_USER_IDX] = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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else // Case 5
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
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paths[D_USER_IDX] = ReplaceAll(paths[D_USER_IDX], "\\", DIR_SEP);
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// Make sure it ends in DIR_SEP.
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if (*paths[D_USER_IDX].rbegin() != DIR_SEP_CHR)
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paths[D_USER_IDX] += DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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else
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paths[D_USER_IDX] = std::string(getenv("HOME") ?
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getenv("HOME") : getenv("PWD") ?
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getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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#endif
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paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
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paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
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paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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@ -869,6 +808,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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paths[D_LOAD_IDX] = paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
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paths[D_HIRESTEXTURES_IDX] = paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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