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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
Move user directory detection location to UICommon.
This commit is contained in:
commit
1dcd0ad879
@ -169,6 +169,12 @@ public final class NativeLibrary
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*/
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public static native void CreateUserFolders();
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/**
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* Sets the current working user directory
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* If not set, it auto-detects a location
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*/
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public static native void SetUserDirectory(String directory);
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/**
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* Begins emulation.
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*
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@ -21,7 +21,6 @@
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#include <direct.h> // getcwd
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#include <io.h>
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#include <shellapi.h>
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#include <shlobj.h> // for SHGetFolderPath
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#include <windows.h>
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#else
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#include <dirent.h>
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@ -743,66 +742,6 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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// Set up all paths and files on the first run
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if (paths[D_USER_IDX].empty())
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{
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#ifdef _WIN32
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// Detect where the User directory is. There are five different cases (on top of the
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// command line flag, which overrides all this):
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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// -> Use GetExeDirectory()\User
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// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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// -> Use this as the user directory path
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// 4. My Documents exists
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// -> Use My Documents\Dolphin Emulator as the User directory path
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// 5. Default
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// -> Use GetExeDirectory()\User
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// Check our registry keys
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HKEY hkey;
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DWORD local = 0;
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TCHAR configPath[MAX_PATH] = {0};
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if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
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{
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DWORD size = 4;
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if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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local = 0;
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size = MAX_PATH;
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if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
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configPath[0] = 0;
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RegCloseKey(hkey);
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}
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local = local || File::Exists(GetExeDirectory() + DIR_SEP "portable.txt");
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// Get Program Files path in case we need it.
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TCHAR my_documents[MAX_PATH];
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bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
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if (local) // Case 1-2
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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else if (configPath[0]) // Case 3
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paths[D_USER_IDX] = TStrToUTF8(configPath);
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else if (my_documents_found) // Case 4
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paths[D_USER_IDX] = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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else // Case 5
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
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paths[D_USER_IDX] = ReplaceAll(paths[D_USER_IDX], "\\", DIR_SEP);
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// Make sure it ends in DIR_SEP.
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if (*paths[D_USER_IDX].rbegin() != DIR_SEP_CHR)
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paths[D_USER_IDX] += DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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else
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paths[D_USER_IDX] = std::string(getenv("HOME") ?
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getenv("HOME") : getenv("PWD") ?
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getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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#endif
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paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
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paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
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paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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@ -869,6 +808,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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paths[D_LOAD_IDX] = paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
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paths[D_HIRESTEXTURES_IDX] = paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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@ -42,6 +42,7 @@ int main(int argc, char* argv[])
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app.setAttribute(Qt::AA_UseHighDpiPixmaps);
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// TODO: Add command line options
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UICommon::SetUserDirectory(""); // Auto-detect user folder
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UICommon::CreateDirectories();
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UICommon::Init();
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@ -229,12 +229,7 @@ bool DolphinApp::OnInit()
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selectAudioEmulation = parser.Found("audio_emulation", &audioEmulationName);
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selectPerfDir = parser.Found("perf_dir", &perfDir);
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playMovie = parser.Found("movie", &movieFile);
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if (parser.Found("user", &userPath))
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{
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File::CreateFullPath(WxStrToStr(userPath) + DIR_SEP);
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File::GetUserPath(D_USER_IDX, userPath.ToStdString() + DIR_SEP);
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}
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parser.Found("user", &userPath);
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#endif // wxUSE_CMDLINE_PARSER
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// Register message box and translation handlers
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@ -249,6 +244,7 @@ bool DolphinApp::OnInit()
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wxHandleFatalExceptions(true);
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#endif
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UICommon::SetUserDirectory(userPath.ToStdString());
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UICommon::CreateDirectories();
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UICommon::Init();
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@ -421,7 +417,6 @@ void DolphinApp::OnFatalException()
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WiimoteReal::Shutdown();
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}
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// ------------
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// Talk to GUI
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@ -49,6 +49,7 @@
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ANativeWindow* surf;
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std::string g_filename;
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std::string g_set_userpath = "";
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#define DOLPHIN_TAG "Dolphinemu"
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@ -231,6 +232,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFolders(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
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@ -361,6 +363,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFo
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory)
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{
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std::string directory = GetJString(env, jDirectory);
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g_set_userpath = directory;
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UICommon::SetUserDirectory(directory);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf)
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{
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surf = ANativeWindow_fromSurface(env, _surf);
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@ -371,6 +380,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
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RegisterMsgAlertHandler(&MsgAlert);
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UICommon::SetUserDirectory(g_set_userpath);
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UICommon::Init();
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// No use running the loop when booting fails
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@ -324,6 +324,7 @@ int main(int argc, char* argv[])
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return 1;
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}
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UICommon::SetUserDirectory(""); // Auto-detect user folder
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UICommon::Init();
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platform->Init();
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@ -2,6 +2,10 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <shlobj.h> // for SHGetFolderPath
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#endif
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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@ -70,4 +74,77 @@ void CreateDirectories()
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File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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}
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void SetUserDirectory(const std::string& custom_path)
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{
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if (custom_path.size() != 0)
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{
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File::CreateFullPath(custom_path + DIR_SEP);
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File::GetUserPath(D_USER_IDX, custom_path + DIR_SEP);
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return;
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}
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std::string user_path = "";
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#ifdef _WIN32
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// Detect where the User directory is. There are five different cases (on top of the
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// command line flag, which overrides all this):
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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// -> Use GetExeDirectory()\User
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// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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// -> Use this as the user directory path
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// 4. My Documents exists
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// -> Use My Documents\Dolphin Emulator as the User directory path
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// 5. Default
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// -> Use GetExeDirectory()\User
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// Check our registry keys
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HKEY hkey;
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DWORD local = 0;
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TCHAR configPath[MAX_PATH] = {0};
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if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
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{
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DWORD size = 4;
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if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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local = 0;
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size = MAX_PATH;
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if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
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configPath[0] = 0;
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RegCloseKey(hkey);
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}
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local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
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// Get Program Files path in case we need it.
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TCHAR my_documents[MAX_PATH];
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bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
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if (local) // Case 1-2
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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else if (configPath[0]) // Case 3
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user_path = TStrToUTF8(configPath);
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else if (my_documents_found) // Case 4
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user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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else // Case 5
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
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user_path = ReplaceAll(user_path, "\\", DIR_SEP);
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// Make sure it ends in DIR_SEP.
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if (*user_path.rbegin() != DIR_SEP_CHR)
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user_path += DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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else
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user_path = std::string(getenv("HOME") ?
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getenv("HOME") : getenv("PWD") ?
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getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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#endif
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File::GetUserPath(D_USER_IDX, user_path);
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}
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} // namespace UICommon
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@ -11,5 +11,6 @@ void Init();
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void Shutdown();
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void CreateDirectories();
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void SetUserDirectory(const std::string& custom_path);
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} // namespace UICommon
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