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Qt/GameConfigWidget: Add Manual Texture Sampling
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41f81aca69
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@ -90,6 +90,7 @@ void GameConfigWidget::CreateWidgets()
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_emulate_disc_speed = new QCheckBox(tr("Emulate Disc Speed"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
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m_manual_texture_sampling = new QCheckBox(tr("Manual Texture Sampling"));
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m_deterministic_dual_core = new QComboBox;
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for (const auto& item : {tr("Not Set"), tr("auto"), tr("none"), tr("fake-completion")})
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@ -113,8 +114,9 @@ void GameConfigWidget::CreateWidgets()
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core_layout->addWidget(m_sync_gpu, 3, 0);
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core_layout->addWidget(m_emulate_disc_speed, 4, 0);
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core_layout->addWidget(m_use_dsp_hle, 5, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0);
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core_layout->addWidget(m_deterministic_dual_core, 6, 1);
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core_layout->addWidget(m_manual_texture_sampling, 6, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 7, 0);
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core_layout->addWidget(m_deterministic_dual_core, 7, 1);
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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@ -160,8 +162,9 @@ void GameConfigWidget::CreateWidgets()
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general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
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for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows})
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for (QCheckBox* item :
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{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
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m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
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item->setTristate(true);
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auto* general_widget = new QWidget;
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@ -207,8 +210,9 @@ void GameConfigWidget::ConnectWidgets()
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// Buttons
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connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows})
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for (QCheckBox* box :
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{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
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m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
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connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
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connect(m_deterministic_dual_core, qOverload<int>(&QComboBox::currentIndexChanged), this,
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@ -279,6 +283,7 @@ void GameConfigWidget::LoadSettings()
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LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
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LoadCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
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LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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LoadCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
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std::string determinism_mode;
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@ -329,6 +334,7 @@ void GameConfigWidget::SaveSettings()
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SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
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SaveCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
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SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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SaveCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
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int determinism_num = m_deterministic_dual_core->currentIndex();
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@ -53,6 +53,7 @@ private:
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QCheckBox* m_emulate_disc_speed;
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QCheckBox* m_use_dsp_hle;
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QCheckBox* m_use_monoscopic_shadows;
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QCheckBox* m_manual_texture_sampling;
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QPushButton* m_refresh_config;
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