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Re-enable non-IEEE mode support
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@ -101,8 +101,7 @@ namespace FPURoundMode
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FTZ, // flush-to-zero only
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FTZ | DAZ, // flush-to-zero and denormals-are-zero (may not be supported)
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};
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// FIXME: proper (?) non-IEEE mode emulation causes issues in lots of games
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if (nonIEEEMode && false)
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if (nonIEEEMode)
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{
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csr |= denormalLUT[cpu_info.bFlushToZero];
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}
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