Merge pull request #9876 from Pokechu22/skyward-sword-map

Fix indirect textures when format is not ITF_8
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Tilka 2021-07-11 22:59:23 +01:00 committed by GitHub
commit 20a8e9c872
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3 changed files with 44 additions and 39 deletions

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@ -459,22 +459,22 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
AlphaBump = AlphaBump & 0xf8; AlphaBump = AlphaBump & 0xf8;
break; break;
case IndTexFormat::ITF_5: case IndTexFormat::ITF_5:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] & 0x1f) + bias[0]; indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 3) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] & 0x1f) + bias[1]; indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 3) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] & 0x1f) + bias[2]; indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 3) + bias[2];
AlphaBump = AlphaBump & 0xe0; AlphaBump = AlphaBump << 5;
break; break;
case IndTexFormat::ITF_4: case IndTexFormat::ITF_4:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] & 0x0f) + bias[0]; indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 4) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] & 0x0f) + bias[1]; indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 4) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] & 0x0f) + bias[2]; indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 4) + bias[2];
AlphaBump = AlphaBump & 0xf0; AlphaBump = AlphaBump << 4;
break; break;
case IndTexFormat::ITF_3: case IndTexFormat::ITF_3:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] & 0x07) + bias[0]; indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 5) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] & 0x07) + bias[1]; indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 5) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] & 0x07) + bias[2]; indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 5) + bias[2];
AlphaBump = AlphaBump & 0xf8; AlphaBump = AlphaBump << 3;
break; break;
default: default:
PanicAlertFmt("Invalid indirect format {}", indirect.fmt); PanicAlertFmt("Invalid indirect format {}", indirect.fmt);

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@ -1006,17 +1006,22 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
"z", "z",
}; };
// 0b11111000, 0b11100000, 0b11110000, 0b11111000 // According to libogc, the bump alpha value is 5 bits, and comes from the bottom bits of the
static constexpr std::array<const char*, 4> tev_ind_alpha_mask{ // component byte, except in the case of ITF_8, which presumably uses the top bits with a
"248", // mask.
"224", // https://github.com/devkitPro/libogc/blob/bd24a9b3f59502f9b30d6bac0ae35fc485045f78/gc/ogc/gx.h#L3038-L3041
"240", // https://github.com/devkitPro/libogc/blob/bd24a9b3f59502f9b30d6bac0ae35fc485045f78/gc/ogc/gx.h#L790-L800
"248",
static constexpr std::array<char, 4> tev_ind_alpha_shift{
'0', // ITF_8: 0bXXXXXYYY -> 0bXXXXX000? No shift?
'5', // ITF_5: 0bIIIIIAAA -> 0bAAA00000, shift of 5
'4', // ITF_4: 0bIIIIAAAA -> 0bAAAA0000, shift of 4
'3', // ITF_3: 0bIIIAAAAA -> 0bAAAAA000, shift of 3
}; };
out.Write("alphabump = iindtex{}.{} & {};\n", tevind.bt.Value(), out.Write("\talphabump = (iindtex{}.{} << {}) & 248;\n", tevind.bt.Value(),
tev_ind_alpha_sel[u32(tevind.bs.Value())], tev_ind_alpha_sel[u32(tevind.bs.Value())],
tev_ind_alpha_mask[u32(tevind.fmt.Value())]); tev_ind_alpha_shift[u32(tevind.fmt.Value())]);
} }
else else
{ {
@ -1026,14 +1031,14 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
if (has_ind_stage && tevind.matrix_index != IndMtxIndex::Off) if (has_ind_stage && tevind.matrix_index != IndMtxIndex::Off)
{ {
// format // format
static constexpr std::array<const char*, 4> tev_ind_fmt_mask{ static constexpr std::array<char, 4> tev_ind_fmt_shift{
"255", '0', // ITF_8: 0bXXXXXXXX -> 0bXXXXXXXX, no shift
"31", '3', // ITF_5: 0bIIIIIAAA -> 0b000IIIII, shift of 3
"15", '4', // ITF_4: 0bIIIIAAAA -> 0b0000IIII, shift of 4
"7", '5', // ITF_3: 0bIIIAAAAA -> 0b00000III, shift of 5
}; };
out.Write("\tint3 iindtevcrd{} = iindtex{} & {};\n", n, tevind.bt.Value(), out.Write("\tint3 iindtevcrd{} = iindtex{} >> {};\n", n, tevind.bt.Value(),
tev_ind_fmt_mask[u32(tevind.fmt.Value())]); tev_ind_fmt_shift[u32(tevind.fmt.Value())]);
// bias - TODO: Check if this needs to be this complicated... // bias - TODO: Check if this needs to be this complicated...
// indexed by bias // indexed by bias

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@ -828,24 +828,24 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
" break;\n" " break;\n"
" case {:s}:\n", " case {:s}:\n",
IndTexFormat::ITF_5); IndTexFormat::ITF_5);
out.Write(" indcoord.x = (indcoord.x & 0x1f) + ((bias & 1u) != 0u ? 1 : 0);\n" out.Write(" indcoord.x = (indcoord.x >> 3) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y & 0x1f) + ((bias & 2u) != 0u ? 1 : 0);\n" " indcoord.y = (indcoord.y >> 3) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z & 0x1f) + ((bias & 4u) != 0u ? 1 : 0);\n" " indcoord.z = (indcoord.z >> 3) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump & 0xe0;\n" " s.AlphaBump = s.AlphaBump << 5;\n"
" break;\n" " break;\n"
" case {:s}:\n", " case {:s}:\n",
IndTexFormat::ITF_4); IndTexFormat::ITF_4);
out.Write(" indcoord.x = (indcoord.x & 0x0f) + ((bias & 1u) != 0u ? 1 : 0);\n" out.Write(" indcoord.x = (indcoord.x >> 4) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y & 0x0f) + ((bias & 2u) != 0u ? 1 : 0);\n" " indcoord.y = (indcoord.y >> 4) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z & 0x0f) + ((bias & 4u) != 0u ? 1 : 0);\n" " indcoord.z = (indcoord.z >> 4) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump & 0xf0;\n" " s.AlphaBump = s.AlphaBump << 4;\n"
" break;\n" " break;\n"
" case {:s}:\n", " case {:s}:\n",
IndTexFormat::ITF_3); IndTexFormat::ITF_3);
out.Write(" indcoord.x = (indcoord.x & 0x07) + ((bias & 1u) != 0u ? 1 : 0);\n" out.Write(" indcoord.x = (indcoord.x >> 5) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y & 0x07) + ((bias & 2u) != 0u ? 1 : 0);\n" " indcoord.y = (indcoord.y >> 5) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z & 0x07) + ((bias & 4u) != 0u ? 1 : 0);\n" " indcoord.z = (indcoord.z >> 5) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump & 0xf8;\n" " s.AlphaBump = s.AlphaBump << 3;\n"
" break;\n" " break;\n"
" }}\n" " }}\n"
"\n" "\n"