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PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
atm, position attribute is hardcoded both in VertexLoader and in backends. v2: fix coding style + cleanup lookup table
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@ -587,6 +587,11 @@ void VertexLoader::CompileVertexTranslator()
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}
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m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
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nat_offset += 12;
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vtx_decl.position.components = 3;
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vtx_decl.position.enable = true;
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vtx_decl.position.offset = 0;
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vtx_decl.position.type = VAR_FLOAT;
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vtx_decl.position.integer = false;
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// Normals
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vtx_decl.num_normals = 0;
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