PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position

atm, position attribute is hardcoded both in VertexLoader and in backends.

v2: fix coding style + cleanup lookup table
This commit is contained in:
degasus
2014-01-24 14:46:05 +01:00
parent 02d1d8e6a0
commit 210f4f3e55
4 changed files with 58 additions and 33 deletions

View File

@ -587,6 +587,11 @@ void VertexLoader::CompileVertexTranslator()
}
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
nat_offset += 12;
vtx_decl.position.components = 3;
vtx_decl.position.enable = true;
vtx_decl.position.offset = 0;
vtx_decl.position.type = VAR_FLOAT;
vtx_decl.position.integer = false;
// Normals
vtx_decl.num_normals = 0;