When hosting, don't try to connect if listening failed.

If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
This commit is contained in:
comex 2013-09-18 22:14:04 -04:00
parent cf4d015b2a
commit 229b35bb6d

View File

@ -254,9 +254,12 @@ void NetPlaySetupDiag::OnHost(wxCommandEvent&)
if(m_upnp_chk->GetValue())
netplay_server->TryPortmapping(port);
#endif
MakeNetPlayDiag(port, game, true);
}
else
{
PanicAlertT("Failed to listen. Is another instance of the NetPlay server running?");
}
MakeNetPlayDiag(port, game, true);
}
void NetPlaySetupDiag::OnJoin(wxCommandEvent&)