Vulkan: Fix validation layer error for unbound texture layouts

This commit is contained in:
Stenzek 2019-03-17 16:46:41 +10:00
parent 087b11e780
commit 23a655217c

View File

@ -62,11 +62,13 @@ bool StateTracker::Initialize()
VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0));
if (!m_dummy_texture)
return false;
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Initialize all samplers to point by default
for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
{
m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
m_bindings.samplers[i].imageView = m_dummy_texture->GetView();
m_bindings.samplers[i].sampler = g_object_cache->GetPointSampler();
}
@ -223,14 +225,14 @@ void StateTracker::UnbindTexture(VkImageView view)
if (it.imageView == view)
{
it.imageView = m_dummy_texture->GetView();
it.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
it.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
if (m_bindings.image_texture.imageView == view)
{
m_bindings.image_texture.imageView = m_dummy_texture->GetView();
m_bindings.image_texture.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
m_bindings.image_texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}