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Merge pull request #12112 from JosJuice/hires-texture-encoding
VideoCommon: Fix std::filesystem::path encoding conversion
This commit is contained in:
commit
23ae8c439c
@ -103,18 +103,18 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadPixelShader(const
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}
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const auto approx_mem_size = metadata_size + shader_size;
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if (!File::ReadFileToString(shader->second.string(), data->m_shader_source))
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if (!File::ReadFileToString(PathToString(shader->second), data->m_shader_source))
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' error - failed to load the shader file '{}',", asset_id,
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shader->second.string());
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PathToString(shader->second));
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return {};
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}
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std::string json_data;
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if (!File::ReadFileToString(metadata->second.string(), json_data))
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if (!File::ReadFileToString(PathToString(metadata->second), json_data))
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' error - failed to load the json file '{}',", asset_id,
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metadata->second.string());
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PathToString(metadata->second));
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return {};
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}
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@ -125,7 +125,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadPixelShader(const
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' error - failed to load the json file '{}', due to parse error: {}",
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asset_id, metadata->second.string(), error);
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asset_id, PathToString(metadata->second), error);
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return {};
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}
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if (!root.is<picojson::object>())
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@ -133,7 +133,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadPixelShader(const
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ERROR_LOG_FMT(
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VIDEO,
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"Asset '{}' error - failed to load the json file '{}', due to root not being an object!",
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asset_id, metadata->second.string());
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asset_id, PathToString(metadata->second));
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return {};
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}
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@ -159,10 +159,10 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
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const auto& asset_path = asset_map.begin()->second;
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std::string json_data;
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if (!File::ReadFileToString(asset_path.string(), json_data))
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if (!File::ReadFileToString(PathToString(asset_path), json_data))
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' error - material failed to load the json file '{}',",
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asset_id, asset_path.string());
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asset_id, PathToString(asset_path));
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return {};
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}
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@ -174,7 +174,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
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ERROR_LOG_FMT(
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VIDEO,
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"Asset '{}' error - material failed to load the json file '{}', due to parse error: {}",
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asset_id, asset_path.string(), error);
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asset_id, PathToString(asset_path), error);
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return {};
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}
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if (!root.is<picojson::object>())
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@ -182,7 +182,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' error - material failed to load the json file '{}', due to root not "
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"being an object!",
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asset_id, asset_path.string());
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asset_id, PathToString(asset_path));
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return {};
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}
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@ -193,7 +193,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' error - material failed to load the json file '{}', as material "
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"json could not be parsed!",
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asset_id, asset_path.string());
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asset_id, PathToString(asset_path));
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return {};
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}
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@ -222,11 +222,11 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
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asset_id, ec);
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return {};
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}
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auto ext = asset_path.extension().string();
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auto ext = PathToString(asset_path.extension());
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Common::ToLower(&ext);
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if (ext == ".dds")
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{
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if (!LoadDDSTexture(data, asset_path.string()))
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if (!LoadDDSTexture(data, PathToString(asset_path)))
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' error - could not load dds texture!", asset_id);
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return {};
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@ -243,7 +243,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
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if (data->m_levels.empty())
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data->m_levels.push_back({});
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if (!LoadPNGTexture(&data->m_levels[0], asset_path.string()))
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if (!LoadPNGTexture(&data->m_levels[0], PathToString(asset_path)))
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' error - could not load png texture!", asset_id);
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return {};
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@ -275,7 +275,7 @@ bool DirectFilesystemAssetLibrary::LoadMips(const std::filesystem::path& asset_p
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std::string path;
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std::string filename;
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std::string extension;
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SplitPath(asset_path.string(), &path, &filename, &extension);
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SplitPath(PathToString(asset_path), &path, &filename, &extension);
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std::string extension_lower = extension;
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Common::ToLower(&extension_lower);
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@ -131,7 +131,7 @@ void HiresTexture::Update()
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// Since this is just a texture (single file) the mapper doesn't really matter
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// just provide a string
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s_file_library->SetAssetIDMapData(
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filename, std::map<std::string, std::filesystem::path>{{"", path}});
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filename, std::map<std::string, std::filesystem::path>{{"", StringToPath(path)}});
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if (g_ActiveConfig.bCacheHiresTextures)
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{
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