TextureCache: Don't dump custom textures

They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
This commit is contained in:
Stenzek 2017-12-10 15:31:46 +10:00
parent 5f5aca7870
commit 2579f8eaa5

View File

@ -1090,7 +1090,7 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
if (g_ActiveConfig.bDumpTextures)
if (g_ActiveConfig.bDumpTextures && !hires_tex)
{
for (u32 level = 0; level < texLevels; ++level)
{