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FramebufferManager: Fix restoring of EFB depth buffer
Correct state wasn't being set.
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@ -472,6 +472,7 @@ bool FramebufferManager::CompileReadbackPipelines()
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if (!restore_shader)
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if (!restore_shader)
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return false;
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return false;
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config.depth_state = RenderState::GetAlwaysWriteDepthState();
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config.framebuffer_state = GetEFBFramebufferState();
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config.framebuffer_state = GetEFBFramebufferState();
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config.framebuffer_state.per_sample_shading = false;
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config.framebuffer_state.per_sample_shading = false;
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config.vertex_shader = g_shader_cache->GetScreenQuadVertexShader();
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config.vertex_shader = g_shader_cache->GetScreenQuadVertexShader();
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