Added a comment about A8P8 and groundwork for DXT1 textures

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2283 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-02-16 23:01:37 +00:00
parent 1c1425a406
commit 2621cf6747

View File

@ -183,11 +183,16 @@ void TextureCache::Load(int stage, u32 address, int width, int height, int forma
d3d_fmt = D3DFMT_A4L4;
break;
case PC_TEX_FMT_I8:
d3d_fmt = D3DFMT_A8P8;
d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed
// 8-bit intensity texture. It is unpacked
// to A8L8 in D3DTexture.cpp
break;
case PC_TEX_FMT_IA8:
d3d_fmt = D3DFMT_A8L8;
break;
case PC_TEX_FMT_DXT1:
d3d_fmt = D3DFMT_DXT1;
break;
}
//Make an entry in the table