[Netplay] Disable Wiimotes

This commit is contained in:
Anthony Serna 2016-02-19 22:15:52 -06:00
parent 1f2b1caf42
commit 28fbf6ae03
2 changed files with 2 additions and 29 deletions

View File

@ -466,7 +466,6 @@ void NetPlayDialog::OnAssignPads(wxCommandEvent&)
pmd.ShowModal();
netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
}
void NetPlayDialog::OnKick(wxCommandEvent&)

View File

@ -11,10 +11,11 @@
#include "Core/NetPlayServer.h"
#include "DolphinWX/NetPlay/PadMapDialog.h"
// Removed Wiimote UI elements due to Wiimotes being flat out broken in netplay.
PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client)
: wxDialog(parent, wxID_ANY, _("Controller Ports"))
, m_pad_mapping(server->GetPadMapping())
, m_wii_mapping(server->GetWiimoteMapping())
, m_player_list(client->GetPlayers())
{
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
@ -52,33 +53,6 @@ PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClien
h_szr->AddSpacer(10);
}
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Wiimote ")) + (wxChar)('1' + i))),
1, wxALIGN_CENTER_HORIZONTAL);
m_map_cbox[i + 4] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_wii_mapping[i] == -1)
{
m_map_cbox[i + 4]->Select(0);
}
else
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_wii_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i + 4]->Select(j + 1);
}
}
v_szr->Add(m_map_cbox[i + 4], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
}
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(h_szr);
main_szr->AddSpacer(5);