Small bit of clean up in GLES-software.

This commit is contained in:
Ryan Houdek
2012-12-24 09:37:12 -06:00
parent f6ef6fa0d9
commit 296b9b1c16
4 changed files with 21 additions and 31 deletions

View File

@ -26,17 +26,6 @@
#include "DebugUtil.h"
#define TEMP_SIZE (1024*1024*4)
#ifdef USE_GLES
#define PREC "highp"
#define TEX2D GL_TEXTURE_2D
#define TEXTYPE "sampler2D"
#define TEXFUNC "texture2D"
#else
#define PREC
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define TEXTYPE "sampler2DRect"
#define TEXFUNC "texture2DRect"
#endif
namespace HwRasterizer
{
@ -176,7 +165,6 @@ namespace HwRasterizer
#endif
TexCacheEntry &cacheEntry = textures[imageAddr];
cacheEntry.Update();
GL_REPORT_ERRORD();
glBindTexture(TEX2D, cacheEntry.texture);
glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
@ -187,7 +175,6 @@ namespace HwRasterizer
void BeginTriangles()
{
// disabling depth test sometimes allows more things to be visible
GL_REPORT_ERRORD();
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
@ -195,7 +182,6 @@ namespace HwRasterizer
if (hasTexture)
LoadTexture();
GL_REPORT_ERRORD();
}
void EndTriangles()
@ -237,9 +223,9 @@ namespace HwRasterizer
{ x2, y2, z2 }
};
static const GLfloat col[3][4] = {
{ r0, g0, b0, 0.1f },
{ r1, g1, b1, 0.1f },
{ r2, g2, b2, 0.1f }
{ r0, g0, b0, 1.0f },
{ r1, g1, b1, 1.0f },
{ r2, g2, b2, 1.0f }
};
{
glUseProgram(colProg);