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I had the wrong header for Windows in GLVideoInterface.h
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@ -26,7 +26,7 @@
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#elif defined(__APPLE__)
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#include "VideoInterface/AGL.h"
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#elif defined(_WIN32)
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#include "VideoInterface/GLW.h"
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#include "VideoInterface/WGL.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include "VideoInterface/GLX.h"
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#endif
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