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https://github.com/dolphin-emu/dolphin.git
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Remove redundant "Emulation" from "DSP HLE Emulation"
HLE stands for "high-level emulation", so "DSP HLE Emulation" would mean "DSP High-Level Emulation Emulation"
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@ -35,7 +35,7 @@
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<!-- DSP Emulation Engine -->
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<string-array name="dspEngineEntriesX86_64" translatable="false">
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<item>DSP HLE Emulation (fast)</item>
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<item>DSP HLE (fast)</item>
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<item>DSP LLE Recompiler</item>
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<item>DSP LLE Interpreter (slow)</item>
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</string-array>
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@ -45,7 +45,7 @@
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<item>2</item>
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</integer-array>
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<string-array name="dspEngineEntriesGeneric" translatable="false">
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<item>DSP HLE Emulation (fast)</item>
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<item>DSP HLE (fast)</item>
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<item>DSP LLE Interpreter (slow)</item>
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</string-array>
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<integer-array name="dspEngineValuesGeneric" translatable="false">
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@ -90,7 +90,7 @@ void GameConfigWidget::CreateWidgets()
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m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_enable_fast_disc = new QCheckBox(tr("Speed up Disc Transfer Rate"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE Emulation (fast)"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
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m_deterministic_dual_core = new QComboBox;
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for (const auto& item : {tr("Not Set"), tr("auto"), tr("none"), tr("fake-completion")})
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@ -48,7 +48,7 @@ void AudioPane::CreateWidgets()
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auto* dsp_layout = new QVBoxLayout;
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dsp_box->setLayout(dsp_layout);
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m_dsp_hle = new QRadioButton(tr("DSP HLE Emulation (fast)"));
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m_dsp_hle = new QRadioButton(tr("DSP HLE (fast)"));
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m_dsp_lle = new QRadioButton(tr("DSP LLE Recompiler"));
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m_dsp_interpreter = new QRadioButton(tr("DSP LLE Interpreter (slow)"));
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