Merge pull request #10104 from AdmiralCurtiss/cheats-manager-ux

Cheats Manager UX improvements.
This commit is contained in:
Léo Lam 2021-09-20 14:30:04 +02:00 committed by GitHub
commit 29d236068c
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 61 additions and 28 deletions

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@ -30,24 +30,30 @@ CheatsManager::CheatsManager(QWidget* parent) : QDialog(parent)
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
&CheatsManager::OnStateChanged);
OnStateChanged(Core::GetState());
CreateWidgets();
ConnectWidgets();
RefreshCodeTabs(Core::GetState(), true);
}
CheatsManager::~CheatsManager() = default;
void CheatsManager::OnStateChanged(Core::State state)
{
if (state != Core::State::Running && state != Core::State::Paused)
RefreshCodeTabs(state, false);
}
void CheatsManager::RefreshCodeTabs(Core::State state, bool force)
{
if (!force && (state == Core::State::Starting || state == Core::State::Stopping))
return;
const auto& game_id = SConfig::GetInstance().GetGameID();
const auto& game_id =
state != Core::State::Uninitialized ? SConfig::GetInstance().GetGameID() : std::string();
const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID();
const u16 revision = SConfig::GetInstance().GetRevision();
if (m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision)
if (!force && m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision)
return;
m_game_id = game_id;
@ -78,6 +84,10 @@ void CheatsManager::OnStateChanged(Core::State state)
m_tab_widget->insertTab(1, m_gecko_code, tr("Gecko Codes"));
m_tab_widget->setTabUnclosable(0);
m_tab_widget->setTabUnclosable(1);
connect(m_ar_code, &ARCodeWidget::OpenGeneralSettings, this, &CheatsManager::OpenGeneralSettings);
connect(m_gecko_code, &GeckoCodeWidget::OpenGeneralSettings, this,
&CheatsManager::OpenGeneralSettings);
}
void CheatsManager::CreateWidgets()

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@ -33,6 +33,9 @@ public:
explicit CheatsManager(QWidget* parent = nullptr);
~CheatsManager();
signals:
void OpenGeneralSettings();
private:
void CreateWidgets();
void ConnectWidgets();
@ -40,6 +43,8 @@ private:
void OnNewSessionCreated(const Cheats::CheatSearchSessionBase& session);
void OnTabCloseRequested(int index);
void RefreshCodeTabs(Core::State state, bool force);
std::string m_game_id;
std::string m_game_tdb_id;
u16 m_revision = 0;

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@ -31,14 +31,17 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
CreateWidgets();
ConnectWidgets();
IniFile game_ini_local;
if (!m_game_id.empty())
{
IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
UpdateList();
OnSelectionChanged();
@ -54,6 +57,11 @@ void ARCodeWidget::CreateWidgets()
m_code_edit = new QPushButton(tr("&Edit Code..."));
m_code_remove = new QPushButton(tr("&Remove Code"));
m_code_list->setEnabled(!m_game_id.empty());
m_code_add->setEnabled(!m_game_id.empty());
m_code_edit->setEnabled(!m_game_id.empty());
m_code_remove->setEnabled(!m_game_id.empty());
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
auto* button_layout = new QHBoxLayout;
@ -171,6 +179,9 @@ void ARCodeWidget::UpdateList()
void ARCodeWidget::SaveCodes()
{
if (m_game_id.empty())
return;
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");

View File

@ -37,14 +37,17 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
CreateWidgets();
ConnectWidgets();
IniFile game_ini_local;
if (!m_game_id.empty())
{
IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
}
UpdateList();
}
@ -81,9 +84,16 @@ void GeckoCodeWidget::CreateWidgets()
m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
m_download_codes->setEnabled(!m_game_id.empty());
m_code_list->setEnabled(!m_game_id.empty());
m_name_label->setEnabled(!m_game_id.empty());
m_creator_label->setEnabled(!m_game_id.empty());
m_code_description->setEnabled(!m_game_id.empty());
m_code_view->setEnabled(!m_game_id.empty());
m_add_code->setEnabled(!m_game_id.empty());
m_edit_code->setEnabled(false);
m_remove_code->setEnabled(false);
m_download_codes->setEnabled(!m_game_id.empty());
auto* layout = new QVBoxLayout;
@ -228,6 +238,9 @@ void GeckoCodeWidget::RemoveCode()
void GeckoCodeWidget::SaveCodes()
{
if (m_game_id.empty())
return;
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");

View File

@ -220,6 +220,9 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
ConnectMenuBar();
ConnectHotkeys();
connect(m_cheats_manager, &CheatsManager::OpenGeneralSettings, this,
&MainWindow::ShowGeneralWindow);
InitCoreCallbacks();
NetPlayInit();

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@ -131,9 +131,6 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
// Options
m_controllers_action->setEnabled(NetPlay::IsNetPlayRunning() ? !running : true);
// Tools
m_show_cheat_manager->setEnabled(Settings::Instance().GetCheatsEnabled() && running);
// JIT
m_jit_interpreter_core->setEnabled(running);
m_jit_block_linking->setEnabled(!running);
@ -228,12 +225,7 @@ void MenuBar::AddToolsMenu()
tools_menu->addAction(tr("&Resource Pack Manager"), this,
[this] { emit ShowResourcePackManager(); });
m_show_cheat_manager =
tools_menu->addAction(tr("&Cheats Manager"), this, [this] { emit ShowCheatsManager(); });
connect(&Settings::Instance(), &Settings::EnableCheatsChanged, this, [this](bool enabled) {
m_show_cheat_manager->setEnabled(Core::GetState() != Core::State::Uninitialized && enabled);
});
tools_menu->addAction(tr("&Cheats Manager"), this, [this] { emit ShowCheatsManager(); });
tools_menu->addAction(tr("FIFO Player"), this, &MenuBar::ShowFIFOPlayer);

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@ -196,7 +196,6 @@ private:
QMenu* m_backup_menu;
// Tools
QAction* m_show_cheat_manager;
QAction* m_wad_install_action;
QMenu* m_perform_online_update_menu;
QAction* m_perform_online_update_for_current_region;