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Merge pull request #7258 from Techjar/netplay-fix-segfaults
Fix more segfaults on NetPlay quit
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@ -286,9 +286,9 @@ GameListModel* Settings::GetGameListModel() const
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return model;
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}
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NetPlay::NetPlayClient* Settings::GetNetPlayClient()
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std::shared_ptr<NetPlay::NetPlayClient> Settings::GetNetPlayClient()
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{
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return m_client.get();
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return m_client;
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}
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void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
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@ -296,9 +296,9 @@ void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
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m_client.reset(client);
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}
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NetPlay::NetPlayServer* Settings::GetNetPlayServer()
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std::shared_ptr<NetPlay::NetPlayServer> Settings::GetNetPlayServer()
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{
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return m_server.get();
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return m_server;
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}
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void Settings::ResetNetPlayServer(NetPlay::NetPlayServer* server)
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