mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it. MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
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a21d536f99
commit
cfeffdcf42
@ -70,6 +70,10 @@ NetPlayClient::~NetPlayClient()
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if (m_is_connected)
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{
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m_should_compute_MD5 = false;
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m_dialog->AbortMD5();
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if (m_MD5_thread.joinable())
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m_MD5_thread.join();
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m_do_loop.Clear();
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m_thread.join();
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}
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@ -1636,12 +1640,14 @@ void NetPlayClient::ComputeMD5(const std::string& file_identifier)
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return;
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}
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if (m_MD5_thread.joinable())
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m_MD5_thread.join();
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m_MD5_thread = std::thread([this, file]() {
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std::string sum = MD5::MD5Sum(file, [&](int progress) {
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sf::Packet packet;
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packet << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
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packet << progress;
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Send(packet);
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SendAsync(std::move(packet));
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return m_should_compute_MD5;
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});
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@ -1649,9 +1655,8 @@ void NetPlayClient::ComputeMD5(const std::string& file_identifier)
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sf::Packet packet;
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packet << static_cast<MessageId>(NP_MSG_MD5_RESULT);
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packet << sum;
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Send(packet);
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SendAsync(std::move(packet));
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});
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m_MD5_thread.detach();
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}
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const PadMappingArray& NetPlayClient::GetPadMapping() const
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@ -668,7 +668,7 @@ bool MainWindow::RequestStop()
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const Core::State state = Core::GetState();
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// Only pause the game, if NetPlay is not running
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bool pause = Settings::Instance().GetNetPlayClient() == nullptr;
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bool pause = !Settings::Instance().GetNetPlayClient();
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if (pause)
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Core::SetState(Core::State::Paused);
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@ -1071,7 +1071,7 @@ bool MainWindow::NetPlayJoin()
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std::string host_ip;
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u16 host_port;
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if (Settings::Instance().GetNetPlayServer() != nullptr)
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if (Settings::Instance().GetNetPlayServer())
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{
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host_ip = "127.0.0.1";
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host_port = Settings::Instance().GetNetPlayServer()->GetPort();
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@ -21,7 +21,11 @@
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static QString GetPlayerNameFromPID(int pid)
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{
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QString player_name = QObject::tr("Invalid Player ID");
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for (const auto* player : Settings::Instance().GetNetPlayClient()->GetPlayers())
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auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return player_name;
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for (const auto* player : client->GetPlayers())
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{
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if (player->pid == pid)
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{
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@ -82,7 +86,11 @@ void MD5Dialog::show(const QString& title)
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m_results.clear();
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m_check_label->setText(QString::fromStdString(""));
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for (const auto* player : Settings::Instance().GetNetPlayClient()->GetPlayers())
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auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return;
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for (const auto* player : client->GetPlayers())
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{
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m_progress_bars[player->pid] = new QProgressBar;
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m_status_labels[player->pid] = new QLabel;
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@ -118,7 +126,8 @@ void MD5Dialog::SetResult(int pid, const std::string& result)
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m_results.push_back(result);
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if (m_results.size() >= Settings::Instance().GetNetPlayClient()->GetPlayers().size())
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auto client = Settings::Instance().GetNetPlayClient();
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if (client && m_results.size() >= client->GetPlayers().size())
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{
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if (std::adjacent_find(m_results.begin(), m_results.end(), std::not_equal_to<>()) ==
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m_results.end())
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@ -134,7 +143,7 @@ void MD5Dialog::SetResult(int pid, const std::string& result)
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void MD5Dialog::reject()
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{
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auto* server = Settings::Instance().GetNetPlayServer();
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auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortMD5();
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@ -240,8 +240,9 @@ void NetPlayDialog::ConnectWidgets()
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if (value == m_buffer_size)
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return;
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if (Settings::Instance().GetNetPlayServer() != nullptr)
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Settings::Instance().GetNetPlayServer()->AdjustPadBufferSize(value);
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auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AdjustPadBufferSize(value);
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});
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connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
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@ -371,7 +372,10 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
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void NetPlayDialog::UpdateGUI()
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{
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auto* client = Settings::Instance().GetNetPlayClient();
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auto client = Settings::Instance().GetNetPlayClient();
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auto server = Settings::Instance().GetNetPlayServer();
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if (!client)
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return;
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// Update Player List
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const auto players = client->GetPlayers();
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@ -466,11 +470,10 @@ void NetPlayDialog::UpdateGUI()
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break;
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}
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}
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else if (Settings::Instance().GetNetPlayServer())
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else if (server)
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{
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m_hostcode_label->setText(
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QString::fromStdString(Settings::Instance().GetNetPlayServer()->GetInterfaceHost(
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m_room_box->currentData().toString().toStdString())));
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m_hostcode_label->setText(QString::fromStdString(
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server->GetInterfaceHost(m_room_box->currentData().toString().toStdString())));
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m_hostcode_action_button->setText(tr("Copy"));
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m_hostcode_action_button->setEnabled(true);
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}
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@ -555,7 +558,7 @@ void NetPlayDialog::GameStatusChanged(bool running)
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void NetPlayDialog::SetOptionsEnabled(bool enabled)
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{
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if (Settings::Instance().GetNetPlayServer() != nullptr)
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if (Settings::Instance().GetNetPlayServer())
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{
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m_start_button->setEnabled(enabled);
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m_game_button->setEnabled(enabled);
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@ -574,7 +577,9 @@ void NetPlayDialog::OnMsgStartGame()
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DisplayMessage(tr("Started game"), "green");
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QueueOnObject(this, [this] {
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Settings::Instance().GetNetPlayClient()->StartGame(FindGame(m_current_game));
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auto client = Settings::Instance().GetNetPlayClient();
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if (client)
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client->StartGame(FindGame(m_current_game));
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});
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}
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@ -59,8 +59,8 @@ void PadMappingDialog::ConnectWidgets()
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int PadMappingDialog::exec()
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{
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auto* client = Settings::Instance().GetNetPlayClient();
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auto* server = Settings::Instance().GetNetPlayServer();
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auto client = Settings::Instance().GetNetPlayClient();
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auto server = Settings::Instance().GetNetPlayServer();
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// Load Settings
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m_players = client->GetPlayers();
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m_pad_mapping = server->GetPadMapping();
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@ -276,9 +276,9 @@ GameListModel* Settings::GetGameListModel() const
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return model;
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}
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NetPlay::NetPlayClient* Settings::GetNetPlayClient()
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std::shared_ptr<NetPlay::NetPlayClient> Settings::GetNetPlayClient()
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{
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return m_client.get();
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return m_client;
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}
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void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
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@ -286,9 +286,9 @@ void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
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m_client.reset(client);
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}
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NetPlay::NetPlayServer* Settings::GetNetPlayServer()
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std::shared_ptr<NetPlay::NetPlayServer> Settings::GetNetPlayServer()
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{
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return m_server.get();
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return m_server;
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}
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void Settings::ResetNetPlayServer(NetPlay::NetPlayServer* server)
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@ -25,7 +25,7 @@ namespace NetPlay
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{
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class NetPlayClient;
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class NetPlayServer;
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}
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} // namespace NetPlay
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class GameListModel;
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class InputConfig;
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@ -98,9 +98,9 @@ public:
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void DecreaseVolume(int volume);
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// NetPlay
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NetPlay::NetPlayClient* GetNetPlayClient();
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std::shared_ptr<NetPlay::NetPlayClient> GetNetPlayClient();
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void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr);
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NetPlay::NetPlayServer* GetNetPlayServer();
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std::shared_ptr<NetPlay::NetPlayServer> GetNetPlayServer();
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void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr);
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// Cheats
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@ -169,8 +169,8 @@ signals:
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private:
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bool m_batch = false;
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bool m_controller_state_needed = false;
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std::unique_ptr<NetPlay::NetPlayClient> m_client;
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std::unique_ptr<NetPlay::NetPlayServer> m_server;
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std::shared_ptr<NetPlay::NetPlayClient> m_client;
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std::shared_ptr<NetPlay::NetPlayServer> m_server;
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Settings();
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};
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