Remove explicit Wait on Overlap Event

GetOverlappedResult also waits on the event internally (See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683209(v=vs.85).aspx). So instead of explicitly waiting for it before, use its wait. To distinguish between cancel and complete, the status of the request is used, which is saved in the "Internal" member (See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684342(v=vs.85).aspx).
This commit is contained in:
Julian Löhr 2015-11-08 00:43:08 +01:00
parent a0ac2b8673
commit 2b39219367

View File

@ -642,29 +642,26 @@ int _IORead(HANDLE &dev_handle, OVERLAPPED &hid_overlap_read, u8* buf, int index
if (ERROR_IO_PENDING == read_err)
{
auto const wait_result = WaitForSingleObject(hid_overlap_read.hEvent, INFINITE);
// In case the event was signalled by IOWakeup before the read completed, cancel it.
CancelIo(dev_handle);
if (WAIT_FAILED == wait_result)
{
WARN_LOG(WIIMOTE, "A wait error occurred on reading from Wiimote %i.", index + 1);
}
if (!GetOverlappedResult(dev_handle, &hid_overlap_read, &bytes, FALSE))
if (!GetOverlappedResult(dev_handle, &hid_overlap_read, &bytes, TRUE))
{
auto const overlapped_err = GetLastError();
// In case it was aborted by someone else
if (ERROR_OPERATION_ABORTED == overlapped_err)
{
// It was.
return -1;
}
WARN_LOG(WIIMOTE, "GetOverlappedResult error %d on Wiimote %i.", overlapped_err, index + 1);
return 0;
}
// If IOWakeup sets the event so GetOverlappedResult returns prematurely, but the request is still pending
else if (hid_overlap_read.Internal == STATUS_PENDING)
{
// Don't forget to cancel it.
CancelIo(dev_handle);
return -1;
}
}
else
{