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https://github.com/dolphin-emu/dolphin.git
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InputCommon: Refactor away InputConfig::LoadConfig's switch case
By having getters for this information, other code that needs access to the same information can call the getters instead of duplicating the information.
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@ -312,7 +312,8 @@ void FreeLookController::UpdateInput(CameraControllerInput* camera_controller)
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namespace FreeLook
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{
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static InputConfig s_config("FreeLookController", _trans("FreeLook"), "FreeLookController");
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static InputConfig s_config("FreeLookController", _trans("FreeLook"), "FreeLookController",
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InputConfig::InputClass::GC);
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InputConfig* GetInputConfig()
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{
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return &s_config;
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@ -336,12 +337,12 @@ void Initialize()
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FreeLook::GetConfig().Refresh();
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s_config.LoadConfig(InputConfig::InputClass::GC);
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s_config.LoadConfig();
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}
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void LoadInputConfig()
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{
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s_config.LoadConfig(InputConfig::InputClass::GC);
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s_config.LoadConfig();
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}
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bool IsInitialized()
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@ -10,7 +10,7 @@
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namespace Pad
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{
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static InputConfig s_config("GBA", _trans("Pad"), "GBA");
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static InputConfig s_config("GBA", _trans("Pad"), "GBA", InputConfig::InputClass::GBA);
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InputConfig* GetGBAConfig()
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{
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return &s_config;
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@ -34,12 +34,12 @@ void InitializeGBA()
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s_config.RegisterHotplugCallback();
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// Load the saved controller config
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s_config.LoadConfig(InputConfig::InputClass::GBA);
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s_config.LoadConfig();
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}
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void LoadGBAConfig()
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{
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s_config.LoadConfig(InputConfig::InputClass::GBA);
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s_config.LoadConfig();
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}
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bool IsGBAInitialized()
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@ -17,7 +17,7 @@
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namespace Keyboard
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{
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static InputConfig s_config("GCKeyNew", _trans("Keyboard"), "GCKey");
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static InputConfig s_config("GCKeyNew", _trans("Keyboard"), "GCKey", InputConfig::InputClass::GC);
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InputConfig* GetConfig()
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{
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return &s_config;
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@ -41,12 +41,12 @@ void Initialize()
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s_config.RegisterHotplugCallback();
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// Load the saved controller config
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s_config.LoadConfig(InputConfig::InputClass::GC);
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s_config.LoadConfig();
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}
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void LoadConfig()
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{
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s_config.LoadConfig(InputConfig::InputClass::GC);
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s_config.LoadConfig();
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}
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ControllerEmu::ControlGroup* GetGroup(int port, KeyboardGroup group)
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@ -14,7 +14,7 @@
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namespace Pad
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{
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static InputConfig s_config("GCPadNew", _trans("Pad"), "GCPad");
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static InputConfig s_config("GCPadNew", _trans("Pad"), "GCPad", InputConfig::InputClass::GC);
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InputConfig* GetConfig()
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{
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return &s_config;
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@ -38,12 +38,12 @@ void Initialize()
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s_config.RegisterHotplugCallback();
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// Load the saved controller config
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s_config.LoadConfig(InputConfig::InputClass::GC);
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s_config.LoadConfig();
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}
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void LoadConfig()
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{
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s_config.LoadConfig(InputConfig::InputClass::GC);
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s_config.LoadConfig();
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}
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bool IsInitialized()
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@ -97,7 +97,8 @@ HIDWiimote* GetHIDWiimoteSource(unsigned int index)
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namespace Wiimote
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{
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static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
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static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote",
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InputConfig::InputClass::Wii);
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InputConfig* GetConfig()
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{
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@ -206,7 +207,7 @@ void ResetAllWiimotes()
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void LoadConfig()
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{
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s_config.LoadConfig(InputConfig::InputClass::Wii);
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s_config.LoadConfig();
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s_last_connect_request_counter.fill(0);
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}
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@ -207,7 +207,7 @@ static std::array<u32, NUM_HOTKEY_GROUPS> s_hotkey_down;
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static HotkeyStatus s_hotkey;
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static bool s_enabled;
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys", InputConfig::InputClass::GC);
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InputConfig* GetConfig()
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{
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@ -304,7 +304,7 @@ void Initialize()
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void LoadConfig()
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{
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s_config.LoadConfig(InputConfig::InputClass::GC);
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s_config.LoadConfig();
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LoadLegacyConfig(s_config.GetController(0));
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}
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@ -20,57 +20,40 @@
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#include "InputCommon/InputProfile.h"
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InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
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const std::string& profile_name)
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: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
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const std::string& profile_name, InputClass input_class)
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: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name),
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m_input_class(input_class)
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{
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}
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InputConfig::~InputConfig() = default;
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bool InputConfig::LoadConfig(InputClass type)
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bool InputConfig::LoadConfig()
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{
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Common::IniFile inifile;
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bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
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static constexpr std::array<std::string_view, MAX_BBMOTES> num = {"1", "2", "3", "4", "BB"};
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std::string profile[MAX_BBMOTES];
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std::string path;
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m_dynamic_input_tex_config_manager.Load();
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if (SConfig::GetInstance().GetGameID() != "00000000")
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{
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std::string type_str;
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switch (type)
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{
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case InputClass::GBA:
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type_str = "GBA";
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path = "Profiles/GBA/";
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break;
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case InputClass::Wii:
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type_str = "Wiimote";
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path = "Profiles/Wiimote/";
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break;
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case InputClass::GC:
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default:
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type_str = "Pad";
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path = "Profiles/GCPad/";
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break;
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}
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const std::string profile_directory = GetProfileDirectoryPath();
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Common::IniFile game_ini = SConfig::GetInstance().LoadGameIni();
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auto* control_section = game_ini.GetOrCreateSection("Controls");
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for (int i = 0; i < 4; i++)
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{
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const auto profile_name = fmt::format("{}Profile{}", type_str, num[i]);
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const auto profile_name = fmt::format("{}Profile{}", GetProfileKey(), num[i]);
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if (control_section->Exists(profile_name))
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{
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std::string profile_setting;
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if (control_section->Get(profile_name, &profile_setting))
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{
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auto profiles = InputProfile::GetProfilesFromSetting(
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profile_setting, File::GetUserPath(D_CONFIG_IDX) + path);
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auto profiles = InputProfile::GetProfilesFromSetting(profile_setting, profile_directory);
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if (profiles.empty())
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{
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@ -176,6 +159,39 @@ bool InputConfig::ControllersNeedToBeCreated() const
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return m_controllers.empty();
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}
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std::string InputConfig::GetProfileKey() const
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{
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switch (m_input_class)
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{
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case InputClass::GBA:
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return "GBA";
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case InputClass::Wii:
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return "Wiimote";
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case InputClass::GC:
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default:
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return "Pad";
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}
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}
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std::string InputConfig::GetProfileDirectoryName() const
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{
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switch (m_input_class)
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{
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case InputClass::GBA:
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return "GBA";
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case InputClass::Wii:
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return "Wiimote";
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case InputClass::GC:
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default:
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return "GCPad";
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}
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}
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std::string InputConfig::GetProfileDirectoryPath() const
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{
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return fmt::format("{}Profiles/{}/", File::GetUserPath(D_CONFIG_IDX), GetProfileDirectoryName());
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}
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int InputConfig::GetControllerCount() const
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{
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return static_cast<int>(m_controllers.size());
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@ -24,11 +24,6 @@ class EmulatedController;
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class InputConfig
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{
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public:
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InputConfig(const std::string& ini_name, const std::string& gui_name,
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const std::string& profile_name);
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~InputConfig();
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enum class InputClass
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{
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GC,
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@ -36,7 +31,12 @@ public:
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GBA,
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};
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bool LoadConfig(InputClass type);
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InputConfig(const std::string& ini_name, const std::string& gui_name,
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const std::string& profile_name, InputClass input_class);
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~InputConfig();
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bool LoadConfig();
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void SaveConfig();
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template <typename T, typename... Args>
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@ -52,6 +52,9 @@ public:
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std::string GetGUIName() const { return m_gui_name; }
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std::string GetProfileName() const { return m_profile_name; }
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std::string GetProfileKey() const;
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std::string GetProfileDirectoryName() const;
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std::string GetProfileDirectoryPath() const;
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int GetControllerCount() const;
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// These should be used after creating all controllers and before clearing them, respectively.
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@ -66,5 +69,6 @@ private:
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const std::string m_ini_name;
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const std::string m_gui_name;
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const std::string m_profile_name;
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const InputClass m_input_class;
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InputCommon::DynamicInputTextureManager m_dynamic_input_tex_config_manager;
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};
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