TextureCacheBase: make sure stitching rectangle bounds don't exceed the

texture size they are meant to represent
This commit is contained in:
iwubcode 2017-09-29 22:46:48 -05:00
parent 74610646ce
commit 2c87a53f11

View File

@ -1353,11 +1353,31 @@ bool TextureCacheBase::LoadTextureFromOverlappingTextures(TCacheEntry* entry_to_
srcrect.right = (src_x + copy_width);
srcrect.bottom = (src_y + copy_height);
if (static_cast<int>(entry->GetWidth()) == srcrect.GetWidth())
{
srcrect.right -= 1;
}
if (static_cast<int>(entry->GetHeight()) == srcrect.GetHeight())
{
srcrect.bottom -= 1;
}
dstrect.left = dst_x;
dstrect.top = dst_y;
dstrect.right = (dst_x + copy_width);
dstrect.bottom = (dst_y + copy_height);
if (static_cast<int>(entry_to_update->GetWidth()) == dstrect.GetWidth())
{
dstrect.right -= 1;
}
if (static_cast<int>(entry_to_update->GetHeight()) == dstrect.GetHeight())
{
dstrect.bottom -= 1;
}
entry_to_update->texture->CopyRectangleFromTexture(entry->texture.get(), srcrect, dstrect);
updated_entry = true;