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Make sure the EGL evdpy is closed.
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@ -115,7 +115,10 @@ out:
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#if HAVE_X11
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#if HAVE_X11
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if (selected_platform != EGL_PLATFORM_X11) {
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if (selected_platform != EGL_PLATFORM_X11) {
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if (GLWin.dpy)
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if (GLWin.dpy)
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{
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XCloseDisplay(GLWin.dpy);
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XCloseDisplay(GLWin.dpy);
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XCloseDisplay(GLWin.evdpy);
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}
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}
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}
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#endif
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#endif
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if (selected_platform == EGL_PLATFORM_NONE)
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if (selected_platform == EGL_PLATFORM_NONE)
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