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Always clear memory when booting
Reading uninitalized memory is non-deterministic. We used to only clear the memory when using EmulatedBS2_GC or FifoPlayer, but we now do it during Memory::Init instead so it always gets done.
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@ -50,9 +50,6 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
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PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
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// Clear ALL memory
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Memory::Clear();
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// Write necessary values
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// Here we write values to memory that the apploader does not take care of. Game info goes
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// to 0x80000000 according to YAGCD 4.2.
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@ -380,8 +380,6 @@ void FifoPlayer::LoadMemory()
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PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
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PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
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Memory::Clear();
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SetupFifo();
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u32 *regs = m_File->GetBPMem();
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@ -180,8 +180,10 @@ void Init()
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#endif
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u32 flags = 0;
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if (wii) flags |= MV_WII_ONLY;
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if (bFakeVMEM) flags |= MV_FAKE_VMEM;
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if (wii)
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flags |= MV_WII_ONLY;
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if (bFakeVMEM)
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flags |= MV_FAKE_VMEM;
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physical_base = MemoryMap_Setup(views, num_views, flags, &g_arena);
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#ifndef _ARCH_32
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logical_base = physical_base + 0x200000000;
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@ -192,6 +194,8 @@ void Init()
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else
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mmio_mapping = InitMMIO();
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Clear();
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INFO_LOG(MEMMAP, "Memory system initialized. RAM at %p", m_pRAM);
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m_IsInitialized = true;
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}
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