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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
Rehabilitate Haiku support.
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parent
1d489b3fd5
commit
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@ -20,7 +20,7 @@ set(DISTRIBUTOR "None" CACHE STRING "Name of the distributor.")
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if(UNIX AND NOT APPLE AND NOT ANDROID)
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option(ENABLE_X11 "Enables X11 Support" ON)
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endif()
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if(NOT WIN32 AND NOT APPLE)
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if(NOT WIN32 AND NOT APPLE AND NOT HAIKU)
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option(ENABLE_EGL "Enables EGL OpenGL Interface" ON)
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endif()
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@ -168,6 +168,8 @@ elseif (ANDROID)
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PRIVATE
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androidcommon
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)
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elseif(HAIKU)
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target_link_libraries(common PRIVATE be GL)
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endif()
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if(ANDROID)
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@ -256,6 +258,11 @@ elseif(APPLE)
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GL/GLInterface/AGL.h
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GL/GLInterface/AGL.mm
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)
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elseif(HAIKU)
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target_sources(common PRIVATE
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GL/GLInterface/BGL.h
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GL/GLInterface/BGL.cpp
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)
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elseif(ENABLE_X11 AND X11_FOUND)
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target_sources(common PRIVATE
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GL/GLX11Window.cpp
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@ -12,6 +12,9 @@
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#if defined(_WIN32)
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#include "Common/GL/GLInterface/WGL.h"
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#endif
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#if defined(__HAIKU__)
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#include "Common/GL/GLInterface/BGL.h"
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#endif
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#if HAVE_X11
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#include "Common/GL/GLInterface/GLX.h"
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#endif
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@ -92,6 +95,10 @@ std::unique_ptr<GLContext> GLContext::Create(const WindowSystemInfo& wsi, bool s
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if (wsi.type == WindowSystemType::Android)
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context = std::make_unique<GLContextEGLAndroid>();
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#endif
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#if defined(__HAIKU__)
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if (wsi.type == WindowSystemType::Haiku)
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context = std::make_unique<GLContextBGL>();
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#endif
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#if HAVE_X11
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if (wsi.type == WindowSystemType::X11)
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{
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96
Source/Core/Common/GL/GLInterface/BGL.cpp
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96
Source/Core/Common/GL/GLInterface/BGL.cpp
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@ -0,0 +1,96 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/BGL.h"
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#include <GLView.h>
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#include <Size.h>
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#include <Window.h>
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#include "Common/Assert.h"
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BGLView* GLContextBGL::s_current = nullptr;
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GLContextBGL::~GLContextBGL()
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{
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if (!m_window)
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delete m_gl;
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}
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bool GLContextBGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool core)
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{
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m_window = static_cast<BWindow*>(wsi.render_window);
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m_gl = new BGLView(m_window ? m_window->Bounds() : BRect(), "GLContextBGL", B_FOLLOW_ALL_SIDES, 0,
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BGL_RGB | BGL_DOUBLE | BGL_ALPHA);
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if (m_window)
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m_window->AddChild(m_gl);
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m_opengl_mode = Mode::OpenGL;
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m_gl->LockLooper();
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BRect size = m_gl->Frame();
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m_gl->UnlockLooper();
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m_backbuffer_width = size.IntegerWidth();
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m_backbuffer_height = size.IntegerHeight();
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MakeCurrent();
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return true;
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}
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bool GLContextBGL::IsHeadless() const
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{
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return m_window == nullptr;
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}
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bool GLContextBGL::MakeCurrent()
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{
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if (s_current)
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s_current->UnlockGL();
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m_gl->LockGL();
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s_current = m_gl;
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return true;
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}
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bool GLContextBGL::ClearCurrent()
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{
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if (!s_current)
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return true;
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ASSERT(m_gl == s_current);
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s_current->UnlockGL();
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s_current = nullptr;
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return true;
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}
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void GLContextBGL::Swap()
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{
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m_gl->SwapBuffers();
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}
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void GLContextBGL::Update()
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{
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m_gl->LockLooper();
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BRect size = m_gl->Frame();
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if (m_backbuffer_width == size.IntegerWidth() && m_backbuffer_height == size.IntegerHeight())
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{
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m_gl->UnlockLooper();
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return;
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}
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ClearCurrent();
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m_gl->FrameResized(size.Width(), size.Height());
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MakeCurrent();
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m_gl->UnlockLooper();
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m_backbuffer_width = size.IntegerWidth();
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m_backbuffer_height = size.IntegerHeight();
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}
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void* GLContextBGL::GetFuncAddress(const std::string& name)
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{
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return m_gl->GetGLProcAddress(name.c_str());
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}
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36
Source/Core/Common/GL/GLInterface/BGL.h
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36
Source/Core/Common/GL/GLInterface/BGL.h
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@ -0,0 +1,36 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/GL/GLContext.h"
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class BWindow;
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class BGLView;
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class GLContextBGL final : public GLContext
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{
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public:
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~GLContextBGL() override;
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bool IsHeadless() const override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Update() override;
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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protected:
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bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
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private:
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static BGLView* s_current;
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BWindow* m_window;
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BGLView* m_gl;
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};
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@ -13,6 +13,7 @@ enum class WindowSystemType
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X11,
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Wayland,
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FBDev,
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Haiku,
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};
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struct WindowSystemInfo
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@ -402,7 +402,7 @@ private:
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bool m_bba_link_up = false;
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bool m_bba_failure_notified = false;
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#if defined(WIN32) || defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || \
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defined(__OpenBSD__) || defined(__NetBSD__)
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defined(__OpenBSD__) || defined(__NetBSD__) || defined(__HAIKU__)
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sf::UdpSocket m_sf_socket;
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sf::IpAddress m_sf_recipient_ip;
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char m_in_frame[9004];
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@ -152,6 +152,8 @@ static WindowSystemType GetWindowSystemType()
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return WindowSystemType::X11;
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else if (platform_name == QStringLiteral("wayland"))
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return WindowSystemType::Wayland;
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else if (platform_name == QStringLiteral("haiku"))
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return WindowSystemType::Haiku;
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ModalMessageBox::critical(
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nullptr, QStringLiteral("Error"),
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@ -165,7 +167,7 @@ static WindowSystemInfo GetWindowSystemInfo(QWindow* window)
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wsi.type = GetWindowSystemType();
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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#if defined(WIN32) || defined(__APPLE__) || defined(__HAIKU__)
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wsi.render_window = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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wsi.render_surface = wsi.render_window;
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#else
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@ -37,6 +37,8 @@ constexpr u32 m_os = OS_ALL | OS_FREEBSD;
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constexpr u32 m_os = OS_ALL | OS_OPENBSD;
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#elif __NetBSD__
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constexpr u32 m_os = OS_ALL | OS_NETBSD;
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#elif __HAIKU__
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constexpr u32 m_os = OS_ALL | OS_HAIKU;
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#endif
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static API m_api = API_OPENGL;
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@ -28,6 +28,7 @@ enum OS
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OS_FREEBSD = (1 << 5),
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OS_OPENBSD = (1 << 6),
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OS_NETBSD = (1 << 7),
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OS_HAIKU = (1 << 8),
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};
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// Enum of known vendors
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// Tegra and Nvidia are separated out due to such substantial differences
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