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RenderBase: Show input count on m_ShowFrameCount
Just to stay consistent, I believe it is best to show total input polls alongside the framecount.
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@ -569,6 +569,7 @@ void Renderer::DrawDebugText()
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else if (config.m_ShowFrameCount)
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else if (config.m_ShowFrameCount)
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{
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{
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ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
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ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
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ImGui::Text("Input: %" PRIu64, Movie::GetCurrentInputCount());
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}
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}
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if (SConfig::GetInstance().m_ShowLag)
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if (SConfig::GetInstance().m_ShowLag)
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ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
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ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
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