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Common/TraversalProto: Move interface into Common namespace
Gets the types out of the global namespace.
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27f38c6c8f
commit
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@ -6,6 +6,8 @@
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#include <cstddef>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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constexpr size_t NETPLAY_CODE_SIZE = 8;
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using TraversalHostId = std::array<char, NETPLAY_CODE_SIZE>;
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using TraversalRequestId = u64;
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@ -92,3 +94,4 @@ struct TraversalPacket
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};
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};
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#pragma pack(pop)
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} // namespace Common
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@ -31,8 +31,8 @@ static u64 currentTime;
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struct OutgoingPacketInfo
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{
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TraversalPacket packet;
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TraversalRequestId misc;
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Common::TraversalPacket packet;
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Common::TraversalRequestId misc;
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sockaddr_in6 dest;
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int tries;
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u64 sendTime;
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@ -104,9 +104,9 @@ V* EvictSet(std::unordered_map<K, EvictEntry<V>>& map, const K& key)
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namespace std
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{
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template <>
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struct hash<TraversalHostId>
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struct hash<Common::TraversalHostId>
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{
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size_t operator()(const TraversalHostId& id) const
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size_t operator()(const Common::TraversalHostId& id) const noexcept
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{
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auto p = (u32*)id.data();
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return p[0] ^ ((p[1] << 13) | (p[1] >> 19));
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@ -114,11 +114,15 @@ struct hash<TraversalHostId>
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};
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} // namespace std
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static int sock;
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static std::unordered_map<TraversalRequestId, OutgoingPacketInfo> outgoingPackets;
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static std::unordered_map<TraversalHostId, EvictEntry<TraversalInetAddress>> connectedClients;
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using ConnectedClients =
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std::unordered_map<Common::TraversalHostId, EvictEntry<Common::TraversalInetAddress>>;
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using OutgoingPackets = std::unordered_map<Common::TraversalRequestId, OutgoingPacketInfo>;
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static TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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static int sock;
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static OutgoingPackets outgoingPackets;
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static ConnectedClients connectedClients;
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static Common::TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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{
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if (addr.sin6_family != AF_INET6)
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{
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@ -126,7 +130,7 @@ static TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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exit(1);
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}
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u32* words = (u32*)addr.sin6_addr.s6_addr;
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TraversalInetAddress result = {0};
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Common::TraversalInetAddress result = {};
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if (words[0] == 0 && words[1] == 0 && words[2] == 0xffff0000)
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{
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result.isIPV6 = false;
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@ -141,7 +145,7 @@ static TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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return result;
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}
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static sockaddr_in6 MakeSinAddr(const TraversalInetAddress& addr)
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static sockaddr_in6 MakeSinAddr(const Common::TraversalInetAddress& addr)
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{
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sockaddr_in6 result;
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#ifdef SIN6_LEN
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@ -166,7 +170,7 @@ static sockaddr_in6 MakeSinAddr(const TraversalInetAddress& addr)
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return result;
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}
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static void GetRandomHostId(TraversalHostId* hostId)
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static void GetRandomHostId(Common::TraversalHostId* hostId)
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{
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char buf[9];
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const u32 num = Common::Random::GenerateValue<u32>();
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@ -185,7 +189,7 @@ static const char* SenderName(sockaddr_in6* addr)
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static void TrySend(const void* buffer, size_t size, sockaddr_in6* addr)
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{
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#if DEBUG
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const auto* packet = static_cast<const TraversalPacket*>(buffer);
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const auto* packet = static_cast<const Common::TraversalPacket*>(buffer);
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printf("-> %d %llu %s\n", static_cast<int>(packet->type),
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static_cast<long long>(packet->requestId), SenderName(addr));
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#endif
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@ -195,16 +199,17 @@ static void TrySend(const void* buffer, size_t size, sockaddr_in6* addr)
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}
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}
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static TraversalPacket* AllocPacket(const sockaddr_in6& dest, TraversalRequestId misc = 0)
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static Common::TraversalPacket* AllocPacket(const sockaddr_in6& dest,
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Common::TraversalRequestId misc = 0)
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{
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TraversalRequestId requestId;
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Common::TraversalRequestId requestId{};
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Common::Random::Generate(&requestId, sizeof(requestId));
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OutgoingPacketInfo* info = &outgoingPackets[requestId];
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info->dest = dest;
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info->misc = misc;
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info->tries = 0;
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info->sendTime = currentTime;
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TraversalPacket* result = &info->packet;
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Common::TraversalPacket* result = &info->packet;
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memset(result, 0, sizeof(*result));
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result->requestId = requestId;
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return result;
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@ -219,7 +224,7 @@ static void SendPacket(OutgoingPacketInfo* info)
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static void ResendPackets()
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{
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std::vector<std::pair<TraversalInetAddress, TraversalRequestId>> todoFailures;
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std::vector<std::pair<Common::TraversalInetAddress, Common::TraversalRequestId>> todoFailures;
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todoFailures.clear();
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for (auto it = outgoingPackets.begin(); it != outgoingPackets.end();)
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{
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@ -228,7 +233,7 @@ static void ResendPackets()
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{
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if (info->tries >= NUMBER_OF_TRIES)
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{
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if (info->packet.type == TraversalPacketType::PleaseSendPacket)
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if (info->packet.type == Common::TraversalPacketType::PleaseSendPacket)
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{
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todoFailures.push_back(std::make_pair(info->packet.pleaseSendPacket.address, info->misc));
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}
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@ -245,14 +250,14 @@ static void ResendPackets()
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for (const auto& p : todoFailures)
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{
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TraversalPacket* fail = AllocPacket(MakeSinAddr(p.first));
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fail->type = TraversalPacketType::ConnectFailed;
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Common::TraversalPacket* fail = AllocPacket(MakeSinAddr(p.first));
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fail->type = Common::TraversalPacketType::ConnectFailed;
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fail->connectFailed.requestId = p.second;
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fail->connectFailed.reason = TraversalConnectFailedReason::ClientDidntRespond;
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fail->connectFailed.reason = Common::TraversalConnectFailedReason::ClientDidntRespond;
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}
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}
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static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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static void HandlePacket(Common::TraversalPacket* packet, sockaddr_in6* addr)
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{
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#if DEBUG
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printf("<- %d %llu %s\n", static_cast<int>(packet->type),
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@ -261,7 +266,7 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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bool packetOk = true;
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switch (packet->type)
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{
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case TraversalPacketType::Ack:
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case Common::TraversalPacketType::Ack:
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{
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auto it = outgoingPackets.find(packet->requestId);
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if (it == outgoingPackets.end())
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@ -269,42 +274,42 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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OutgoingPacketInfo* info = &it->second;
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if (info->packet.type == TraversalPacketType::PleaseSendPacket)
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if (info->packet.type == Common::TraversalPacketType::PleaseSendPacket)
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{
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TraversalPacket* ready = AllocPacket(MakeSinAddr(info->packet.pleaseSendPacket.address));
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auto* ready = AllocPacket(MakeSinAddr(info->packet.pleaseSendPacket.address));
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if (packet->ack.ok)
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{
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ready->type = TraversalPacketType::ConnectReady;
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ready->type = Common::TraversalPacketType::ConnectReady;
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ready->connectReady.requestId = info->misc;
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ready->connectReady.address = MakeInetAddress(info->dest);
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}
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else
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{
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ready->type = TraversalPacketType::ConnectFailed;
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ready->type = Common::TraversalPacketType::ConnectFailed;
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ready->connectFailed.requestId = info->misc;
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ready->connectFailed.reason = TraversalConnectFailedReason::ClientFailure;
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ready->connectFailed.reason = Common::TraversalConnectFailedReason::ClientFailure;
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}
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}
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outgoingPackets.erase(it);
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break;
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}
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case TraversalPacketType::Ping:
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case Common::TraversalPacketType::Ping:
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{
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auto r = EvictFind(connectedClients, packet->ping.hostId, true);
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packetOk = r.found;
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break;
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}
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case TraversalPacketType::HelloFromClient:
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case Common::TraversalPacketType::HelloFromClient:
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{
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u8 ok = packet->helloFromClient.protoVersion <= TraversalProtoVersion;
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TraversalPacket* reply = AllocPacket(*addr);
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reply->type = TraversalPacketType::HelloFromServer;
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u8 ok = packet->helloFromClient.protoVersion <= Common::TraversalProtoVersion;
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Common::TraversalPacket* reply = AllocPacket(*addr);
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reply->type = Common::TraversalPacketType::HelloFromServer;
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reply->helloFromServer.ok = ok;
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if (ok)
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{
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TraversalHostId hostId;
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TraversalInetAddress* iaddr;
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Common::TraversalHostId hostId{};
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Common::TraversalInetAddress* iaddr{};
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// not that there is any significant change of
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// duplication, but...
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GetRandomHostId(&hostId);
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@ -325,21 +330,21 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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}
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break;
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}
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case TraversalPacketType::ConnectPlease:
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case Common::TraversalPacketType::ConnectPlease:
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{
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TraversalHostId& hostId = packet->connectPlease.hostId;
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Common::TraversalHostId& hostId = packet->connectPlease.hostId;
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auto r = EvictFind(connectedClients, hostId);
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if (!r.found)
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{
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TraversalPacket* reply = AllocPacket(*addr);
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reply->type = TraversalPacketType::ConnectFailed;
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Common::TraversalPacket* reply = AllocPacket(*addr);
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reply->type = Common::TraversalPacketType::ConnectFailed;
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reply->connectFailed.requestId = packet->requestId;
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reply->connectFailed.reason = TraversalConnectFailedReason::NoSuchClient;
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reply->connectFailed.reason = Common::TraversalConnectFailedReason::NoSuchClient;
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}
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else
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{
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TraversalPacket* please = AllocPacket(MakeSinAddr(*r.value), packet->requestId);
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please->type = TraversalPacketType::PleaseSendPacket;
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Common::TraversalPacket* please = AllocPacket(MakeSinAddr(*r.value), packet->requestId);
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please->type = Common::TraversalPacketType::PleaseSendPacket;
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please->pleaseSendPacket.address = MakeInetAddress(*addr);
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}
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break;
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@ -349,10 +354,10 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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SenderName(addr));
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break;
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}
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if (packet->type != TraversalPacketType::Ack)
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if (packet->type != Common::TraversalPacketType::Ack)
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{
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TraversalPacket ack = {};
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ack.type = TraversalPacketType::Ack;
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Common::TraversalPacket ack = {};
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ack.type = Common::TraversalPacketType::Ack;
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ack.requestId = packet->requestId;
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ack.ack.ok = packetOk;
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TrySend(&ack, sizeof(ack), addr);
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@ -411,7 +416,7 @@ int main()
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{
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sockaddr_in6 raddr;
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socklen_t addrLen = sizeof(raddr);
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TraversalPacket packet;
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Common::TraversalPacket packet{};
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// note: switch to recvmmsg (yes, mmsg) if this becomes
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// expensive
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rv = recvfrom(sock, &packet, sizeof(packet), 0, (sockaddr*)&raddr, &addrLen);
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}
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else
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{
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if (address.size() > NETPLAY_CODE_SIZE)
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if (address.size() > Common::NETPLAY_CODE_SIZE)
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{
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m_dialog->OnConnectionError(
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_trans("The host code is too long.\nPlease recheck that you have the correct code."));
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@ -1967,19 +1967,19 @@ void NetPlayClient::OnConnectReady(ENetAddress addr)
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}
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// called from ---NETPLAY--- thread
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void NetPlayClient::OnConnectFailed(TraversalConnectFailedReason reason)
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void NetPlayClient::OnConnectFailed(Common::TraversalConnectFailedReason reason)
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{
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m_connecting = false;
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m_connection_state = ConnectionState::Failure;
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switch (reason)
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{
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case TraversalConnectFailedReason::ClientDidntRespond:
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case Common::TraversalConnectFailedReason::ClientDidntRespond:
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PanicAlertFmtT("Traversal server timed out connecting to the host");
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break;
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case TraversalConnectFailedReason::ClientFailure:
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case Common::TraversalConnectFailedReason::ClientFailure:
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PanicAlertFmtT("Server rejected traversal attempt");
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break;
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case TraversalConnectFailedReason::NoSuchClient:
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case Common::TraversalConnectFailedReason::NoSuchClient:
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PanicAlertFmtT("Invalid host");
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break;
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default:
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@ -147,7 +147,7 @@ public:
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void OnTraversalStateChanged() override;
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void OnConnectReady(ENetAddress addr) override;
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void OnConnectFailed(TraversalConnectFailedReason reason) override;
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void OnConnectFailed(Common::TraversalConnectFailedReason reason) override;
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bool IsFirstInGamePad(int ingame_pad) const;
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int NumLocalPads() const;
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void OnTraversalStateChanged() override;
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void OnConnectReady(ENetAddress) override {}
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void OnConnectFailed(TraversalConnectFailedReason) override {}
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void OnConnectFailed(Common::TraversalConnectFailedReason) override {}
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void UpdatePadMapping();
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void UpdateGBAConfig();
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void UpdateWiimoteMapping();
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namespace
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{
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QString InetAddressToString(const TraversalInetAddress& addr)
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QString InetAddressToString(const Common::TraversalInetAddress& addr)
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{
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QString ip;
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