Common/TraversalProto: Move interface into Common namespace

Gets the types out of the global namespace.
This commit is contained in:
Lioncash
2023-04-24 08:29:12 -04:00
parent 27f38c6c8f
commit 30e7ab94fa
6 changed files with 61 additions and 53 deletions

View File

@ -179,7 +179,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
}
else
{
if (address.size() > NETPLAY_CODE_SIZE)
if (address.size() > Common::NETPLAY_CODE_SIZE)
{
m_dialog->OnConnectionError(
_trans("The host code is too long.\nPlease recheck that you have the correct code."));
@ -1967,19 +1967,19 @@ void NetPlayClient::OnConnectReady(ENetAddress addr)
}
// called from ---NETPLAY--- thread
void NetPlayClient::OnConnectFailed(TraversalConnectFailedReason reason)
void NetPlayClient::OnConnectFailed(Common::TraversalConnectFailedReason reason)
{
m_connecting = false;
m_connection_state = ConnectionState::Failure;
switch (reason)
{
case TraversalConnectFailedReason::ClientDidntRespond:
case Common::TraversalConnectFailedReason::ClientDidntRespond:
PanicAlertFmtT("Traversal server timed out connecting to the host");
break;
case TraversalConnectFailedReason::ClientFailure:
case Common::TraversalConnectFailedReason::ClientFailure:
PanicAlertFmtT("Server rejected traversal attempt");
break;
case TraversalConnectFailedReason::NoSuchClient:
case Common::TraversalConnectFailedReason::NoSuchClient:
PanicAlertFmtT("Invalid host");
break;
default: