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Merge pull request #2461 from lioncash/barrier
Thread: Remove unused Barrier class
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commit
3135b4f3e4
@ -4,10 +4,6 @@
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#pragma once
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#include <condition_variable>
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#include <cstdio>
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#include <cstring>
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#include <mutex>
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#include <thread>
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// Don't include Common.h here as it will break LogManager
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@ -18,10 +14,6 @@
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#ifndef INFINITE
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#define INFINITE 0xffffffff
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#endif
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//for gettimeofday and struct time(spec|val)
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#include <time.h>
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#include <sys/time.h>
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#endif
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namespace Common
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@ -32,42 +24,6 @@ int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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// TODO: doesn't work on Windows with (count > 2)
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class Barrier
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{
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public:
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Barrier(size_t count)
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: m_count(count), m_waiting(0)
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{}
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// block until "count" threads call Sync()
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bool Sync()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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// TODO: broken when next round of Sync()s
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// is entered before all waiting threads return from the notify_all
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if (m_count == ++m_waiting)
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{
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m_waiting = 0;
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m_condvar.notify_all();
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return true;
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}
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else
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{
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m_condvar.wait(lk, [&]{ return (0 == m_waiting); });
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return false;
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}
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}
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private:
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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const size_t m_count;
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volatile size_t m_waiting;
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};
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void SleepCurrentThread(int ms);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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@ -4,6 +4,7 @@
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#pragma once
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#include <condition_variable>
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#include <mutex>
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#include <string>
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#include <thread>
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@ -5,12 +5,13 @@
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#pragma once
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#include <map>
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#include <mutex>
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#include <queue>
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#include <sstream>
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#include <thread>
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#include <SFML/Network/Packet.hpp>
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#include "Common/CommonTypes.h"
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#include "Common/FifoQueue.h"
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#include "Common/Thread.h"
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#include "Common/TraversalClient.h"
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#include "Core/NetPlayProto.h"
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#include "InputCommon/GCPadStatus.h"
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@ -5,11 +5,12 @@
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#pragma once
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#include <map>
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#include <mutex>
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#include <queue>
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#include <sstream>
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#include <thread>
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#include <unordered_set>
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#include <SFML/Network/Packet.hpp>
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Common/TraversalClient.h"
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#include "Core/NetPlayProto.h"
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@ -14,6 +14,7 @@
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#pragma once
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#include <mutex>
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#include <string>
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#include "Common/MathUtil.h"
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